All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Banners | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


SkimmerVehicle 11

Huge 
Source Battlecry! pg. 115
Price 4,000 gp
This sleek vessel generally appears as a fast-moving catamaran. Using a pair of clockwork mechanisms, the main hulls can be lifted out of the water, with only the narrow blade of their keels remaining slightly below the surface, turning the skimmer into an even faster hydrofoil, doubling its normal speed.
Space 20 feet long, 15 feet wide, 35 feet high
Crew 1 pilot, 3 crew; Passengers 2
Piloting Check Nature (DC 30) or Sailing Lore (DC 28)
AC 24; Fort +19
Hardness 15, HP 150 (BT 75); Immunities object immunities; Weaknesses fire 5 until broken
Speed swim 30 feet or 60 feet using hydrofoil (wind)
Collision 7d10 (DC 28)
Deploy Hydrofoil [two-actions] (manipulate) The skimmer’s hydrofoils are deployed by pulling a lever, doubling the vehicle’s normal Speed. However, this makes the vehicle less maneuverable, and it must move twice its length for each 90-degree turn it makes while the hydrofoils are deployed. The pilot can take this action again to retract the hydrofoils and return the skimmer to its normal Speed and maneuverability.