Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Held Items | Materials | Runes | Services | Shields | Snares | Staves | Structures | Wands | Weapons | Worn Items


Base Weapons | Basic Magic Weapons | Precious Material Weapons | Specific Magic Weapons


Shield Bash

Source Core Rulebook pg. 281
Price —; Damage 1d4 B; Bulk
Hands 1
Group Shield; Traits
A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack.

Critical Specialization Effects

Source Core Rulebook pg. 283
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make an attack with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Shield: You knock the target back from you 5 feet. This is forced movement.