There is a Legacy version
here.

ShurikenUncommon Agile Monk Thrown Source Tian Xia Character Guide pg. 128,
Player Core pg. 280PFS Note Characters from Tian Xia have access to this option
Favored Weapon YaezhingPrice 1 cp;
Damage 1d4 P;
Bulk —
Hands 1;
Range 20 ft.;
Reload 0
Type Ranged;
Category Martial;
Group Dart
This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Monk: Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon's Range entry. Paizo Clarification
Whether you're wielding something can get complicated when you're using a thrown weapon with the returning rune or another ability that returns a thrown weapon to your hand. Typically, you're no longer counted as wielding a weapon when you throw it.
The GM might allow you to still count as wielding the item for some purposes, like staying in a stance that requires you to be wielding a weapon, but this is very much based on the GM's judgment.
When it comes to items built to share runes, the thrower's bandolier is expressly built to duplicate runes on thrown weapons. Doubling rings are meant for melee weapons and blazons of shared power are for a melee weapon and a one-handed firearm, crossbow, or the like. Again, your GM might make an exception based on the treasure available in your game.
Critical Specialization Effects
Source Core Rulebook pg. 283Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Dart: The target takes 1d6
persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.