Adjustments
Adventuring Gear
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Contracts (4)
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Customizations (5)
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Services (6)
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Shields (3)
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Wands (3)
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Worn Items (5)

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Class Kits

Source Core Rulebook pg. 289 2.0
If you want to quickly decide how to spend your starting money on what your class needs, start with one of these kits. Note than an adventurer’s pack, which is included in each kit, contains a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.

Click here for the full rules on Class Kits.

Wizard Kit

Source Core Rulebook pg. 289 2.0
Price 3 gp; Bulk 2 Bulk, 2 light; Money Left Over 12 gp
Weapons staff
Gear adventurer's pack, material component pouch, writing set
Options crossbow with 20 bolts (3 gp, 2 sp)