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Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Magus | Monk | Oracle | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Witch | Wizard

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Wizard Details | Wizard Feats | Wizard Focus Spells | Wizard Kits | Wizard Sample Builds | Arcane Schools | Arcane Thesis


Wizard Sample Builds

Conjurer

Source Core Rulebook pg. 208 2.0
Your magic summons creatures, transports you, and creates useful items. You know about odd creatures and distant realms.

Ability Scores

Prioritize Intelligence. Dexterity, Constitution, and Wisdom round out your defenses.

Skills

Arcana, Crafting, Diplomacy, Nature, Occultism, Religion, Society

Specialization

Conjuration

Thesis

Improved Familiar Attunement

Higher-Level Feats

Enhanced Familiar (2nd), Advanced School Spell (8th), Effortless Concentration (16th)

Illusionist

Source Core Rulebook pg. 212 2.0
You cast illusory spells that fool the senses, and you excel at bypassing threats without violence.

Ability Scores

Prioritize Intelligence. Increase Dexterity and Charisma so you can sneak and deceive people with skills as well as spells

Skills

Arcana, Deception, Diplomacy, Occultism, Society, Stealth, Thievery

Specialization

Illusion

Thesis

Spell Blending

Higher-Level Feats

Conceal Spell (2nd), Silent Spell (4th), Advanced School Spell (8th), Magic Sense (12th)