Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Investigator | Monk | Oracle | Ranger | Rogue | Sorcerer | Swashbuckler | Witch | Wizard
Animal Companions | Familiar Abilities | Specific Familiars


Cleric Details | Cleric Feats | Cleric Focus Spells | Cleric Kits | Cleric Sample Builds | Doctrines


Class Kits

Source Core Rulebook pg. 289 2.0
If you want to quickly decide how to spend your starting money on what your class needs, start with one of these kits. Note than an adventurer’s pack, which is included in each kit, contains a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.

Click here for the full rules on Class Kits.

Cleric Kit

Source Core Rulebook pg. 289 2.0
Price 2 gp, 2 sp; Bulk 1 Bulk, 3 light; Money Left Over 12 gp, 8 sp
Gear 2 sets of caltrops, adventurer's pack, religious symbol (wooden)
Options your deity's favored weapon (see your deities entry; use the Price listed in the weapon's entry), hide armor (2 gp)