Deadly Simplicity
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Core Rulebook
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Common
|
Cleric
| 1 |
deity with a simple or unarmed attack favored weapon, trained with your deity's favored weapon
|
Your deity’s weapon is especially powerful in your hands.
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—
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Domain Initiate
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Core Rulebook
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Common
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Cleric
| 1 |
—
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Your deity bestows a special spell related to their powers.
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—
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False Faith
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—
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Pathfinder #148
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Common
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Cleric
| 1 |
worshipper of Droskar
|
Droskar knows you may need to disguise yourself in societies that oppose your faith.
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—
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Harming Hands
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Core Rulebook
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Common
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Cleric
| 1 |
harmful font
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The mordant power of your negative energy grows.
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—
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Healing Hands
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Core Rulebook
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Common
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Cleric
| 1 |
healing font
|
Your positive energy is even more vibrant and restorative.
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—
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Holy Castigation
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Core Rulebook
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Common
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Cleric
| 1 |
good alignment
|
You combine holy energy with positive energy to damage demons, devils, and their evil ilk.
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—
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Premonition of Avoidance
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Advanced Player's Guide
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Common
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Cleric
| 1 |
—
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Your deity grants you limited foresight, warning you of dangers an instant before they occur.
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—
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Reach Spell
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Advanced Player's Guide
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Common
|
Bard, Cleric, Concentrate, Druid, Metamagic, Oracle, Sorcerer, Witch, Wizard
| 1 |
—
|
You can extend your spells’ range.
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—
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Splinter Faith
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Gods & Magic
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Common
|
Champion, Cleric
| 1 |
—
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Your faith in your deity is represented in an extremely unusual way that some might call heretical
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—
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Syncretism
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Gods & Magic
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Common
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Cleric
| 1 |
you follow a deity
|
You have come to see the overlap between two deities’ teachings
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—
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Vile Desecration
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Advanced Player's Guide
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Common
|
Cleric
| 1 |
evil alignment
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You combine unholy might with negative energy to damage angels, archons, and other self-righteous denizens of the Outer Planes.
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—
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Cantrip Expansion
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Secrets of Magic
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Common
|
Bard, Cleric, Magus, Oracle, Sorcerer, Witch, Wizard
| 2 |
—
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Study broadens your range of simple spells.
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—
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Communal Healing
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Core Rulebook
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Common
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Cleric, Healing, Positive
| 2 |
—
|
You’re a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries.
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—
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Emblazon Armament
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Core Rulebook
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Common
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Cleric, Exploration
| 2 |
—
|
Carefully etching a sacred image into a physical object, you steel yourself for battle.
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—
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Rapid Response
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Advanced Player's Guide
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Common
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Cleric
| 2 |
—
|
You work quickly and efficiently in times of danger to deliver needed assistance.
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—
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Resilient Mind
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Knights of Lastwall
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Uncommon
|
Champion, Cleric
| 2 |
—
|
You're firm in your convictions and have girded your mind against outside influence.
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—
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Sap Life
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Core Rulebook
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Common
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Cleric, Healing
| 2 |
—
|
You draw the life force out of your enemies to heal your own wounds.
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—
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Turn Undead
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Core Rulebook
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Common
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Cleric
| 2 |
—
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Undead harmed by your positive energy might flee, compelled by an innate aversion to the force opposite undeath.
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—
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Versatile Font
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Core Rulebook
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Common
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Cleric
| 2 |
harmful font or healing font; deity that allows clerics to have both fonts
|
As you explore your deity’s aspects, you move beyond restrictions on healing or harming.
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—
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Channel Smite
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Core Rulebook
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Common
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Cleric, Divine, Necromancy
| 4 |
harmful font or healing font
|
You siphon the destructive energies of positive or negative energy through a melee attack and into your foe.
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—
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Command Undead
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|
Core Rulebook
|
Common
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Cleric, Concentrate, Metamagic
| 4 |
harmful font; evil alignment
|
You grasp the animating force within an undead creature and bend it to your will.
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—
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Directed Channel
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Core Rulebook
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Common
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Cleric
| 4 |
—
|
You can shape the energy you channel in a single direction, reaching farther and in a more directed fashion.
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—
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Expanded Domain Initiate
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Gods & Magic
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Common
|
Cleric
| 4 |
Domain Initiate
|
You have long venerated one of your deity’s lesser-known aspects
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—
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Improved Communal Healing
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Core Rulebook
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Common
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Cleric
| 4 |
Communal Healing
|
You can direct excess channeled energy outward to benefit an ally.
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—
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Irezoko Tattoo
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—
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Absalom, City of Lost Omens
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Uncommon
|
Bard, Champion, Cleric, Druid, Magus, Monk, Oracle, Ranger, Sorcerer, Summoner, Witch, Wizard
| 4 |
expert in Arcana or Occultism
|
Your face bears an intricate magical tattoo known as the irezoko, a badge of your understanding of your chosen field of magic and a recognition of your advancement within Absalom's College of Mysteries.
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—
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Necrotic Infusion
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Core Rulebook
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Common
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Cleric, Concentrate, Metamagic
| 4 |
harmful font; evil alignment
|
You pour negative energy into your undead subject to empower its attacks.
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—
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Prayer-Touched Weapon
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Knights of Lastwall
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Uncommon
|
Cleric, Oracle
| 4 |
divine spells, you follow a good-aligned deity
|
You coat a weapon you're wielding in prayers and the divine power given to you by your deity.
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—
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Radiant Infusion
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|
Advanced Player's Guide
|
Common
|
Cleric, Concentrate, Metamagic
| 4 |
good alignment; healing font
|
You pour invigorating positive energy into a living ally.
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—
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Undying Conviction
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|
Book of the Dead
|
Uncommon
|
Aura, Cleric, Necromancy, Oracle, Wizard
| 4 |
able to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard
|
Your presence has a bolstering effect on your undead minions.
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—
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Cast Down
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Core Rulebook
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Common
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Cleric, Concentrate, Metamagic
| 6 |
harmful font or healing font
|
The sheer force of your faith can bring a foe crashing down.
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—
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Detonating Spell
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Knights of Lastwall
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Uncommon
|
Cleric, Concentrate, Metamagic, Oracle, Sorcerer, Witch, Wizard
| 6 |
—
|
Your spell becomes volatile and explosive.
|
—
|
Divine Weapon
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Core Rulebook
|
Common
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Cleric
| 6 |
—
|
You siphon residual spell energy into a weapon you’re wielding.
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—
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Magic Hands
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Advanced Player's Guide
|
Common
|
Cleric
| 6 |
Healing Hands
|
The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic.
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—
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Selective Energy
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Core Rulebook
|
Common
|
Cleric
| 6 |
—
|
As you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt.
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—
|
Steady Spellcasting
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Advanced Player's Guide
|
Common
|
Bard, Cleric, Druid, Oracle, Sorcerer, Witch, Wizard
| 6 |
—
|
You don’t lose spells easily.
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—
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Advanced Domain
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Core Rulebook
|
Common
|
Cleric
| 8 |
Domain Initiate
|
Your studies or prayers have unlocked deeper secrets of your deity’s domain.
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—
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Align Armament
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Core Rulebook
|
Common
|
Cleric, Divine, Evocation
| 8 |
chaotic, evil, good, or lawful deity
|
You bring a weapon into metaphysical concordance with your deity’s beliefs.
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—
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Channeled Succor
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Core Rulebook
|
Common
|
Cleric
| 8 |
healing font
|
You can remove conditions with divine grace.
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—
|
Cremate Undead
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|
Core Rulebook
|
Common
|
Cleric
| 8 |
—
|
Your positive energy sets undead alight.
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—
|
Emblazon Energy
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|
Core Rulebook
|
Common
|
Cleric
| 8 |
Emblazon Armament
|
With elemental forces, you make your emblazoned symbols more potent.
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—
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Martyr
|
|
Advanced Player's Guide
|
Common
|
Cleric, Metamagic
| 8 |
divine font
|
You go to extreme lengths to support your allies, even when it means bringing harm to yourself.
|
—
|
Surging Focus
|
|
Advanced Player's Guide
|
Common
|
Cleric
| 8 |
—
|
When an ally you can see falls in battle, your fight or flight response triggers a surge in your deity's might within you.
|
—
|
Castigating Weapon
|
|
Core Rulebook
|
Common
|
Cleric
| 10 |
Holy Castigation
|
The force of your deity’s castigation strengthens your body so you can strike down the wicked.
|
—
|
Consecrate Spell
|
|
Knights of Lastwall
|
Uncommon
|
Cleric, Concentrate, Metamagic, Oracle, Sorcerer
| 10 |
ability to cast focus spells, divine spells
|
You infuse a spell with the power of your faith, consecrating it.
|
—
|
Heroic Recovery
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|
Core Rulebook
|
Common
|
Cleric, Concentrate, Metamagic
| 10 |
healing font; good alignment
|
The restorative power of your healing invigorates the recipient.
|
—
|
Holy Light
|
|
Knights of Lastwall
|
Uncommon
|
Champion, Cleric, Concentrate, Divine, Evocation, Light
| 10 |
you follow a good-aligned deity
|
You raise your arms to the sky and pray fervently, surrounding yourself in a beacon of holy light.
|
—
|
Improved Command Undead
|
|
Core Rulebook
|
Common
|
Cleric
| 10 |
harmful font; Command Undead; evil alignment
|
Undead creatures find it all but impossible to resist your commands.
|
—
|
Replenishment of War
|
|
Core Rulebook
|
Common
|
Cleric
| 10 |
expert in your deity’s favored weapon
|
Striking out against your enemies draws praise and protection from your deity.
|
—
|
Shared Avoidance
|
|
Advanced Player's Guide
|
Common
|
Cleric
| 10 |
Premonition of Avoidance
|
You can project your premonitions of danger to your allies.
|
—
|
Shield of Faith
|
|
Advanced Player's Guide
|
Common
|
Cleric
| 10 |
Domain Initiate
|
Residual energy from your domain spells bolsters your defenses.
|
—
|
Through Spell
|
|
Advanced Player's Guide
|
Common
|
Cleric, Concentrate, Metamagic
| 10 |
—
|
Spells you cast can transform briefly into vital essence, traveling harmlessly through living and undead creatures between you and your target, blocked only by solid objects.
|
—
|
Defensive Recovery
|
|
Core Rulebook
|
Common
|
Cleric, Concentrate, Metamagic
| 12 |
harmful font or healing font
|
Your faith provides temporary protection in addition to healing.
|
—
|
Domain Focus
|
|
Core Rulebook
|
Common
|
Cleric
| 12 |
one or more domain spells
|
Your devotion to your deity’s domains grows greater, and so does the power granted to you.
|
—
|
Emblazon Antimagic
|
|
Core Rulebook
|
Common
|
Cleric
| 12 |
Emblazon Armament
|
Your deity’s symbol protects against offensive magic.
|
—
|
Miraculous Intervention
|
|
Knights of Lastwall
|
Uncommon
|
Champion, Cleric
| 12 |
—
|
Through divine intervention or whispered prayers, you foil an enemy's response.
|
—
|
Necromancer's Visage
|
|
Book of the Dead
|
Uncommon
|
Cleric, Necromancy, Oracle, Wizard
| 12 |
ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard
|
Necromantic energy demonstrates your power over undead, creating a demeanor that commands their fear and respect.
|
—
|
Shared Replenishment
|
|
Core Rulebook
|
Common
|
Cleric
| 12 |
Replenishment of War
|
When your deity blesses your warlike acts, you can extend that favor to your allies.
|
—
|
Deity's Protection
|
|
Core Rulebook
|
Common
|
Cleric
| 14 |
Advanced Domain
|
When you call upon your deity’s power to fulfill the promise of their domain, you gain divine protection.
|
—
|
Ebb and Flow
|
|
Advanced Player's Guide
|
Common
|
Cleric, Concentrate, Metamagic
| 14 |
Versatile Font
|
You can pull forth both positive and negative energy simultaneously to harm your enemies and heal your allies.
|
—
|
Extend Armament Alignment
|
|
Core Rulebook
|
Common
|
Cleric
| 14 |
Align Armament
|
The alignment you impose on a weapon lasts much longer.
|
—
|
Fast Channel
|
|
Core Rulebook
|
Common
|
Cleric
| 14 |
harmful font or healing font
|
Divine power is always at your fingertips, swiftly responding to your call.
|
—
|
Premonition of Clarity
|
|
Advanced Player's Guide
|
Common
|
Cleric, Fortune
| 14 |
—
|
Your deity sends you a vision of faith to steel you against mental attacks.
|
—
|
Purifying Breeze
|
|
Knights of Lastwall
|
Uncommon
|
Cleric, Oracle, Sorcerer
| 14 |
divine spells
|
You transfer the divine essence of your magic to the air around you, cleansing it of toxins.
|
—
|
Sepulchral Sublimation
|
|
Book of the Dead
|
Uncommon
|
Cleric, Concentrate, Metamagic, Necromancy, Oracle, Wizard
| 14 |
ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard
|
You repurpose the negative energy that flows through your minions at a moment's notice.
|
—
|
Swift Banishment
|
|
Core Rulebook
|
Common
|
Cleric
| 14 |
—
|
The force of your blow sends your victim back to its home plane.
|
—
|
Eternal Bane
|
|
Core Rulebook
|
Common
|
Cleric
| 16 |
evil alignment
|
A life of evil has made you a nexus for your deity’s vile power.
|
—
|
Eternal Blessing
|
|
Core Rulebook
|
Common
|
Cleric
| 16 |
good alignment
|
Your good deeds have brought your deity’s grace to you for all of eternity.
|
—
|
Remediate
|
|
Advanced Player's Guide
|
Common
|
Cleric, Concentrate, Metamagic
| 16 |
harmful font or healing font
|
If your next action is to use your divine font to cast a 3-action heal or harm spell to damage creatures, you can harness the residual energy to counterbalance opposing forces.
|
—
|
Resurrectionist
|
|
Core Rulebook
|
Common
|
Cleric
| 16 |
—
|
You can cause a creature you bring back from the brink of death to thrive and continue healing.
|
—
|
Domain Wellspring
|
|
Core Rulebook
|
Common
|
Cleric
| 18 |
Domain Focus
|
The intensity of your focus grows from the investment you’ve placed in your domains.
|
—
|
Echoing Channel
|
|
Core Rulebook
|
Common
|
Cleric, Concentrate, Metamagic
| 18 |
—
|
When you pull forth positive or negative energy, you also create a smaller pocket of that energy.
|
—
|
Improved Swift Banishment
|
|
Core Rulebook
|
Common
|
Cleric
| 18 |
Swift Banishment
|
You easily banish creatures with your weapon.
|
—
|
Miraculous Possibility
|
|
Advanced Player's Guide
|
Common
|
Cleric
| 18 |
—
|
Your deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties.
|
—
|
Shared Clarity
|
|
Advanced Player's Guide
|
Common
|
Cleric
| 18 |
Premonition of Clarity
|
You can project your premonitions of clarity to your allies.
|
—
|
Avatar's Audience
|
|
Core Rulebook
|
Common
|
Cleric
| 20 |
—
|
Your extensive service has made you a lesser herald of your deity, which affords you certain privileges.
|
—
|
Dance of Intercession
|
|
Pathfinder #168
|
Uncommon
|
Cleric
| 20 |
expert in Performance
|
You either performed in or stood witness to the dance used to invoke the Celestial Dragon and can harness a sliver of their power.
|
Fists of the Ruby Phoenix
|
Denier of Destruction
|
|
Pathfinder #156
|
Uncommon
|
Cleric
| 20 |
healing font
|
You can manipulate the same energies that the aeon orbs use to sustain life.
|
Extinction Curse
|
Emblazon Divinity
|
|
Pathfinder #150
|
Uncommon
|
Cleric
| 20 |
Emblazon Armament
|
Emblazon more equipment at the same time.
|
Age of Ashes
|
Maker of Miracles
|
|
Core Rulebook
|
Common
|
Cleric
| 20 |
miraculous spell
|
You are a conduit for truly deific power.
|
—
|
Metamagic Channel
|
|
Core Rulebook
|
Common
|
Cleric, Concentrate
| 20 |
—
|
Deep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the effects of your positive or negative energy.
|
—
|