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Contracts (4)
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Customizations (5)
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Services (6)
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Shields (3)
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Wands (3)
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Worn Items (5)

Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Magus | Monk | Oracle | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Witch | Wizard

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Rogue Details | Rogue Feats | Rogue Kits | Rogue Sample Builds | Rackets


Rogue Sample Builds

Scoundrel

Source Core Rulebook pg. 184 2.0
Your attacks are made deadly through distraction.

Ability Scores

Prioritize Dexterity, plus Charisma to improve your feints.

Skills

Acrobatics, Athletics, Crafting, Deception, Diplomacy, Intimidation, Occultism, Society, Stealth, Thievery

Rogue's Racket

Scoundrel

Starting Feat

You're Next

Higher-Level Feats

Distracting Feint (2nd), Dread Striker (4th), Tactical Debilitations (10th), Perfect Distraction (16th)

Thief

Source Core Rulebook pg. 186 2.0
Furtive and swift, you pick locks, find secret doors and traps, and collect all the best loot

Ability Scores

Prioritize Dexterity. Constitution improves your health and Wisdom helps you notice traps.

Skills

Acrobatics, Arcana, Athletics, Crafting, Deception, Diplomacy, Society, Thievery

Rogue's Racket

Thief

Starting Feat

Trap Finder

Higher-Level Feats

Quick Draw (2nd), Skirmish Strike (6th), Sneak Savant (10th), Spring from the Shadows (12th), Implausible Infiltration (18th)