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PFS StandardWarding TattooItem 5+

AbjurationInvestedMagicalTattoo
Source Secrets of Magic pg. 165
Usage tattooed on the body
Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles.

Activate ReactionReaction envision; Frequency once per day; Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically; Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.

Warding TattooItem 5

Source Secrets of Magic pg. 165
Price 140 gp

Warding Tattoo (Trail)Item 6

Source Secrets of Magic pg. 165
Price 250 gp
You gain resistance 2 to damage from hazardous terrain and environmental hazards at all times, which increases to 5 when the tattoo is activated.

Warding Tattoo (Wave)Item 6

Source Secrets of Magic pg. 165
Price 220 gp
In addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts air bubble on you, in addition to the other effects.

Warding Tattoo (Fiend)Item 7

Uncommon
Source Secrets of Magic pg. 165
Price 300 gp
You gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated.