Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Drugs | Held Items | Materials | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Wands | Weapons | Worn Items


Armor Property Runes | Fundamental Armor Runes | Fundamental Weapon Runes | Weapon Property Runes


Armor PotencyItem 5+

AbjurationMagical
Source Core Rulebook pg. 581
Usage etched onto armor
Magic wards deflect attacks. Increase the armor’s item bonus to AC by 1. The armor can be etched with one property rune.

You can upgrade the armor potency rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.

Armor Potency (+1)Item 5

Source Core Rulebook pg. 581
Level 5; Price 160 gp
Craft Requirements You are an expert in Crafting.

Armor Potency (+2)Item 11

Source Core Rulebook pg. 581
Level 11; Price 1,060 gp
Increase the armor’s item bonus to AC by 2, and the armor can be etched with two property runes.
Craft Requirements You are a master in Crafting.

Armor Potency (+3)Item 18

Source Core Rulebook pg. 581
Level 18; Price 20,560 gp
Increase the armor’s item bonus to AC by 3, and the armor can be etched with three property runes.
Craft Requirements You are legendary in Crafting.