Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Drugs | Held Items | Materials | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Wands | Weapons | Worn Items


Armor Property Runes | Fundamental Armor Runes | Fundamental Weapon Runes | Weapon Property Runes


FrostItem 8+

ColdConjurationMagical
Source Core Rulebook pg. 584
Usage etched onto a weapon
This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.

FrostItem 8

Source Core Rulebook pg. 584
Level 8; Price 500 gp

Frost (Greater)Item 15

Source Core Rulebook pg. 584
Level 15; Price 6,500 gp
The save DC is 34. Cold damage dealt by this weapon ignores the target’s cold resistance.