All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Banners | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Base Weapons (Critical Specializations) | Basic Magic Weapons | Beast Guns | Precious Material Weapons | Specific Magic Weapons


PFS StandardVoid SickleItem 6

Magical Void 
Source Impossible Magic pg. 211
Price 235 gp
Usage held in 1 hand; Bulk L
Base Weapon Sickle
This +1 striking ghost touch sickle is made of an impossibly dark steel that absorbs all surrounding light, causing shadows to cling to its blade and those around it to feel an unnatural chill.

Activate—Light Harvest [one-action] (darkness, manipulate, void); Frequency once per day; Effect You swing the void sickle in a wide arc, drawing light into the blade. All non-magical light sources within 30 feet are immediately extinguished, and the next melee Strike you make with the void sickle before the end of your turn deals an additional 1d6 void damage.

Shelyn's Corner

×