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PFS StandardHydrating PinwheelItem 7+

Magical Spellheart Water 
Source Impossible Magic pg. 236
Usage affixed to armor or a weapon; Bulk
Clear streams of water have been magically solidified into a glimmering, iridescent pinwheel that looks as fragile as glass. When affixed, it spins gently without a breeze.
• Armor You gain resistance 3 to persistent acid damage and persistent fire damage.
• Weapon After you cast a water spell by Activating the enduring helix, your Strikes with the weapon deal 1d4 persistent cold damage until the end of your next turn.

Activate Cast a Spell; Effect You cast rousing splash .

PFS StandardHydrating PinwheelItem 7

Source Impossible Magic pg. 236
Price 350 gp

PFS StandardGreater Hydrating PinwheelItem 13

Source Impossible Magic pg. 236
Price 2,700 gp
The persistent cold damage when affixed to a weapon is 1d6. The spell DC of any spell cast by Activating this item is 31.

Activate Cast a Spell; Frequency once per day; Effect You cast geyser.

PFS StandardMajor Hydrating PinwheelItem 18

Source Impossible Magic pg. 236
Price 22,000 gp
The persistent cold damage when affixed to a weapon is 1d8. The spell DC of any spell cast by Activating this item is 38.

Activate Cast a Spell; Frequency once per day; Effect You cast 8th-rank geyser.

Activate Cast a Spell; Frequency once per day; Effect You cast 8th-rank soothing spring.

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