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PFS StandardGhost ChargeItem 1+

AlchemicalBombConsumablePositiveSplash
Source Advanced Player's Guide pg. 253
Usage held in 1 hand; Bulk L
Activate Single ActionSingle Action Strike
These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed positive damage and splash damage, though as usual for positive damage, this damage harms only undead and creatures with negative healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls.

PFS StandardGhost Charge (Lesser)Item 1

Source Advanced Player's Guide pg. 253
Price 3 gp
Bulk L
The bomb deals 1d8 positive damage and 1 positive splash damage, and the target is enfeebled 1 until the start of your next turn.

PFS StandardGhost Charge (Moderate)Item 3

Source Advanced Player's Guide pg. 253
Price 10 gp
Bulk L
You gain a +1 item bonus to attack rolls. The bomb deals 2d8 positive damage and 2 positive splash damage, and the target is enfeebled 1 until the start of your next turn.

PFS StandardGhost Charge (Greater)Item 11

Source Advanced Player's Guide pg. 253
Price 250 gp
Bulk L
You gain a +2 item bonus to attack rolls. The bomb deals 3d8 positive damage and 3 positive splash damage, and the target is enfeebled 2 until the start of your next turn.

PFS StandardGhost Charge (Major)Item 17

Source Advanced Player's Guide pg. 253
Price 2,500 gp
Bulk L
The bomb deals 4d8 positive damage and 4 positive splash damage, and the target is enfeebled 2 until the start of your next turn.