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Alchemical Bombs | Alchemical Elixirs | Alchemical Poisons | Alchemical Tools


Frost VialItem 1+

AlchemicalBombColdConsumableSplash
Source Core Rulebook pg. 545
Usage held in 1 hand; Bulk L
The liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls.

Activate Single ActionSingle Action Strike

Frost Vial (Lesser)Item 1

Source Core Rulebook pg. 545
Level 1; Price 3 gp
The bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty.

Frost Vial (Moderate)Item 3

Source Core Rulebook pg. 545
Level 3; Price 10 gp
You gain a +1 item bonus to attack rolls, the bomb deals 2d6 cold damage and 2 cold splash damage, and the target takes a –10-foot penalty.

Frost Vial (Greater)Item 11

Source Core Rulebook pg. 545
Level 11; Price 250 gp
You gain a +2 item bonus to attack rolls, the bomb deals 3d6 cold damage and 3 cold splash damage, and the target takes a –10-foot penalty.

Frost Vial (Major)Item 17

Source Core Rulebook pg. 545
Level 17; Price 2,500 gp
You gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty.