
Frightful Attrition Feat 12Archetype Emotion Fear Incapacitation Mental Source Battlecry! pg. 61Archetype GuerrillaPrerequisites Guerrilla Dedication
Your diminishment of your foes' ranks damages their morale. Whenever you reduce a creature to 0 HP with a Strike or spell, all enemies within 30 feet of the downed creature who witnessed the attack must attempt a Will saving throw against your class DC. A creature that didn't see you directly (such as if you're invisible or remained hidden after the attack) takes a –2 circumstance penalty to this save. Regardless of the result, each creature is temporarily immune to your Frightful Attrition for 10 minutes.
Critical Success The creature is unaffected.
Success The creature is
frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3 and fleeing for 1 round.
Traits
Archetype: This feat belongs to an archetype.
Emotion: This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
Fear: Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.
Incapacitation: An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.