
Necrologist Dedication Feat 6Rare Archetype Dedication Source Battlecry! pg. 66Archetype NecrologistPrerequisites ability to cast spells from spell slots, ability to cast
summon undead
Your studies of the lists of the dead allow you to call forth a horde of undead with a brief incantation. You can summon your horde with the Raise the Horde activity, and you can use the Mobbing Assault action while your horde is raised to command it to attack. The eerie connection you have with your horde precludes you from also having an animal companion or any other companion (such as a follower), though if an ability allows you to have more than one follower (such as with the
Additional Follower feat of the
captain archetype), you can count your horde as one. You have enough control over your horde that it doesn't attack you or your allies.
When raised, your horde is Huge and has a speed of 20 feet. It has the
mindless and
undead traits. It can be attacked. Though it's made of several undead creatures, it can't share the same space as other creatures (unless you have certain feats). Due to your eldritch connection with your horde, it uses your AC, saves, and other defensive statistics like skill DCs, but is immune to the
grappled,
prone, and
restrained conditions. The horde has
resistance equal to your level to physical damage, but
weakness equal to your level to area and splash damage. You share an animating force, so any damage that would be dealt to the horde is dealt to you instead, though you take damage only once from any ability that includes both you and the horde in the area of effect (though you take the greater amount of damage).
Raise the Horde [two-actions] (concentrate, magical, manipulate)
Frequency once per 10 minutes;
Effect Your undead horde appears in an unoccupied space within 30 feet. Choose whether your horde consists of skeletons or zombies, which affects the type of damage it deals with Mobbing Assault. Your horde remains summoned until the end of your next turn, but you can
Sustain the effect for up to 1 minute. The effect also ends if you end your turn more than 120 feet away from the horde. When you first use Raise the Horde and each time you Sustain the effect, you can have the horde Stride. When Raise the Horde ends, the undead that comprise your horde collapse lifelessly to the ground and quickly rot away. They can no longer be targeted or used for actions.
Mobbing Assault
[one-action] (concentrate)
Requirements Your horde has been raised;
Effect Each enemy in a 5-foot emanation around your horde takes 2d6 bludgeoning damage (if your horde is zombies) or 2d6 slashing damage (if your horde is skeletons) with a basic Reflex save against your spell DC. At 10th level and every 4 levels thereafter, the damage increases by 2d6.
Necrologist Dedication Leads To...
Danse Macabre,
Death Rattle,
Deathguard,
Dismal Harvest,
Ghostsong,
Grasping Corpses,
Preserve the Horde,
Shambling March,
Shift HordeTraits
Rare: This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
Archetype: This feat belongs to an archetype.
Dedication: Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.