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PFS StandardSpellbinding Speech [one-action] Feat 8

Auditory Concentrate Linguistic Mental Wizard 
Source Impossible Magic pg. 109

Prerequisites expert in Performance

All the time you’ve spent discussing esoteric theses and performing spell incantations has made your words magical even when you aren’t casting a full spell. Choose a creature within 30 feet who can hear and understand you, and attempt an Arcana check against their Will DC. On a success, your seemingly mundane speech is laced with spellbinding magic, preventing your target from using reactions until the start of your next turn. Regardless of the result, the creature is temporarily immune to your Spellbinding Speech for 24 hours.

Traits

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Linguistic:

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Shelyn's Corner

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