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Shadow DischargeHazard 7

Unique Complex Magical Mechanical Trap 
Source Pathfinder #215: To Blot Out the Sun pg. 65
Complexity Complex
Stealth + 18
Description The shadow beacon’s operation causes harmful energy to blast out of the base of the device.
Disable DC 27 Crafting or Thievery (master) to rig a dispersal system, or DC 27 Arcana, Nature, Occultism, or Religion (master) to safely vent the magical energy; four total successes in any combination to disable
Priming [reaction] (cold, shadow) Trigger Nizca and Deg activate the shadow beacon; Effect The shadow beacon sparks to life. The trap then rolls initiative.
Routine (1 action) The shadow beacon fires shadows into the sky, discharging excess energy out of the device’s lower half. The trap deals 4d6 cold and 4d6 void damage to all non-shadow creatures in a 60-foot emanation from the base of the device (DC 26 basic Fortitude save). For each successful check to disable the trap, the cold and void damage dealt by the trap on subsequent rounds are both reduced by 1d6 damage. A creature that fails their save is pushed back 10 feet (15 feet on a critical failure).

Special Disabling the shadow discharge does not disable the shadow beacon.