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Sandbound

Source Howl of the Wild pg. 123 2.0
A sandbound creature grew in a harsh, blistering environment, such as a sweltering desert or even near a volcano's caldera, and can better handle hot and dry weather.
  • Add a resistance to fire and a weakness to cold, value dependent on the creature's level (see table below).
  • If the creature doesn't have a burrow Speed, add a burrow Speed equal to half its fastest speed.
  • Add the following abilities.
    Efficient Metabolism The creature can go 10 times as long as normal before it's affected by starvation and thirst.
    Scorching Adaptation The creature treats environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on).
    Desert Steps The creature ignores uneven ground and difficult terrain caused by sand (reducing greater difficult terrain from sand to ordinary difficult terrain).
    Sand Burst [two-actions] Requirements The sandbound creature is burrowed in loose sand or earth; Effect The creature Burrows twice, then makes a melee Strike. If it was undetected at the start of its movement, it remains undetected until after the attack.

LevelResistance/Weakness
3 or lower 3
4–8 5
9–13 10
14+ 15