All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Giant Ant Army

Like their tiny counterparts, colonies of giant ants often form vast armies that launch regular campaigns into the lands surrounding their nests to forage for food and expand their territory. Though their primary targets are usually rival colonies, a giant ant army that happens upon a humanoid settlement will not hesitate to overrun and strip it of resources to bring back to their queen, taking a particular interest in the settlement's former inhabitants.

Recall Knowledge - Animal (Nature): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Giant Ant ArmyCreature 8

Gargantuan Animal Troop 
Source Battlecry! pg. 181
Perception +17; darkvision, scent (imprecise) 30 feet
Skills Athletics +19, Survival +17
Str +6, Dex +2, Con +6, Int -4, Wis +2, Cha -4
AC 26; Fort +19, Ref +16, Will +14
HP 140 (4 segments); Thresholds 80 (3 segments), 40 (2 segments); Weaknesses area damage 7, splash damage 7
Troop Defenses
Speed 40 feet, climb 20 feet; troop movement
Giant Ant Venom (poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 2d8 poison damage and enfeebled 1 (1 round); Stage 2 3d6 poison damage and enfeebled 2 (1 round); Stage 3 2d10 poison damage and enfeebled 3 (1 round)Grasping Mandibles [one-action] Requirements The giant ant army's last action was a Mandible Frenzy that at least one creature failed their save against or the giant ant army has at least one creature grabbed or restrained; Effect If used after Grasping Mandibles, the giant ant army can attempt an Athletics check to Grapple, comparing the result to the Fortitude DC of each creature who failed its saving throw, up to as many creatures as the giant ant army has remaining segments. The giant any army can instead use Grasping Mandibles to choose one creature it's grabbing or restraining to automatically extend that condition to the end of the army's next turn.Haul Away [one-action] Requirements The giant ant army has at least one creature restrained; Effect The army Strides up to its Speed, carrying any restrained creatures with it. If the creature is Gargantuan, the giant ant army is encumbered.Mandible Frenzy [one-action] to [three-actions] Frequency once per round; Effect The army makes a savage bite attack against each enemy in a 5-foot emanation (DC 24 basic Reflex save). The damage dealt depends on the number of actions.
[one-action] 1d8 slashing damage plus Grasping Mandibles
[two-actions] 2d8+6 slashing damage plus Grasping Mandibles
[three-actions] 2d8+11 slashing damage
Overwhelm [two-actions] The giant ant army swarms over a Large or larger creature that it has grabbed, pinning the creature in place and causing it to become restrained until the start of the giant ant army's next turn or until it Escapes. A creature that begins its turn restrained by the army is repeatedly stung by the clinging ants, automatically taking 2d6 piercing damage and suffering the effects of giant ant venom.

All Monsters in "Ant"

NameLevel
Army Ant Swarm5
Giant Ant2
Giant Ant Army7

Ant

Source Monster Core pg. 21 1.1
Ants are industrious insects that aid the natural processes of decay and renewal.