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Omox Slime Pool

Omoxes are the embodiment of pollution and filth. While they have no true anatomy, they tend to take on mocking humanoid forms—though this distinction is difficult to spotwhen omoxes gather in large groups as part of an attacking force. Such a group often looks like a single roiling mass of slime with multiple torsos jutting up in a military formation.

Recall Knowledge - Fiend (Religion): DC 36
Recall Knowledge - Ooze (Occultism): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Omox Slime PoolCreature 18

Gargantuan Demon Fiend Ooze Troop Unholy 
Source Battlecry! pg. 186
Perception +31; darkvision
Languages Chthonian, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +32, Athletics +35, Religion +30, Stealth +38
Str +9, Dex +6, Con +9, Int +2, Wis +4, Cha +4
Clean Vulnerability Omoxes embody filth, and they find the concept of cleanliness abhorrent. An omox slime pool subjected to an effect that cleans them takes 4d6 mental damage. They also take this damage the first time each round a creature damaged by an omox slime pool spends actions cleaning off the resultant filth.
AC 41; Fort +34, Ref +31, Will +28; +1 status to all saves vs. magic
HP 335 (4 segments); Thresholds 210 (3 segments), 105 (2 segments); Immunities acid, critical hits, disease, poison, precision; Weaknesses area damage 15, cold iron 15, holy 15, splash damage 15
Absorb Weapon [reaction] (concentrate) Trigger A creature hits the omox slime pool with a melee weapon; Effect The omoxes attempt to Disarm the creature. On a critical success, the weapon becomes subsumed within the body of an omox rather than falling to the ground. Retrieving the weapon requires a successful DC 47 Athletics check to Disarm.Troop Defenses
Speed 40 feet, climb 20 feet, swim 80 feet; troop movement
Divine Innate Spells DC 40 (+4 dmg); 8th toxic cloud; 5th control water, create water (at will), translocate (at will)
Rituals DC 40 (+4 dmg); 1st demonic pact
Slime Barrage [two-actions] The omoxes hurl balls of heavy slime in a 10- foot burst within 30 feet. All creatures in the area take 4d6 bludgeoning damage and 2d6 acid damage (DC 37 basic Reflex save). A creature that fails the save is mired in the slime, taking a –10-foot circumstance penalty to its Speeds for 1 minute or until it Escapes (DC 40); on a critical failure, the creature is also clumsy 1 for the same duration. When the slime pool is reduced to 2 segments, the area decreases to a 5-foot burst.Smothering Grasp [one-action] Requirements The omox slime pool has a creature grabbed or restrained; Effect Omox slime flows onto the creature, completely covering it. The creature must then succeed at a DC 40 Fortitude save or it becomes blinded and must hold its breath or begin suffocating. These effects last as long as the omoxes have the creature grabbed or restrained.Waves of Sludge [one-action] to [three-actions] Frequency once per round; Effect The omoxes attack all enemies in a 5-foot emanation with slimy tendrils (DC 37 basic Reflex save). A creature that critically fails this saving throw is also grabbed by the slime pool. The damage depends on the number of actions.
[one-action] 1d6+3 bludgeoning damage plus 1d6 acid damage
[two-actions] 3d6+12 bludgeoning damage plus 2d6 acid damage
[three-actions] 4d6+14 bludgeoning damage plus 3d6 acid damage

All Monsters in "Demon"

NameLevel
Abrikandilu (Wrecker Demon)4
Babau (Blood Demon)6
Balor (Fire Demon)20
Brimorak (Arson Demon)5
Coloxus (Fly Demon)12
Degholau (Treason Demon)13
Eshmok (Wasp Demon)9
Ghalzarokh (Tyranny Demon)15
Glabrezu (Treachery Demon)13
Hezrou (Toad Demon)11
Imvath (Apocalypse Demon)19
Invidiak (Envy Demon)7
Demon, Kalakaigh (Blood Demon)6
Kalavakus (Slaver Demon)10
Katpaskir (Nihilism Demon)18
Kithangian (Beast Demon)9
Miastrilek (Spider Demon)11
Nabasu (Gluttony Demon)8
Nalfeshnee (Boar Demon)14
Omox (Slime Demon)12
Omox Slime Pool17
Pusk (Sloth Demon)2
Quasit1
Roru (Hunter Demon)7
Seraptis (Suicide Demon)15
Shemhazian (Mutilation Demon)16
Succubus (Lust Demon)7
Urglid (Grave Demon)13
Vansidieth (Pride Demon)18
Vavakia18
Vermlek (Worm Demon)3
Vloriak (Despoiler Demon)5
Vrolikai (Death Demon)20

Demon

Source Monster Core pg. 76 1.1
When a sinful mortal soul is judged and sent on to the Outer Rifts, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more “specialized” depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Outer Rifts.

Demons are selfish and self-absorbed creatures, and most firmly believe that mortals only play at being more virtuous than fiends. They enjoy tempting mortals into damnation to both indulge their egos and swell their armies. Like many other fiends, one of the great rewards of this manipulation is fulfilling their hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.

Sidebar - Additional Lore Demonic Deities

The most powerful demons are known as demon lords (the term is gender neutral in this case). Of these divinities, Lamashtu is the most powerful. Countless other demon lords exist, including Abraxas, Cyth-V'sug, Kabriri, and Zura.

Sidebar - Additional Lore Demonic Sources

When a sinful mortal soul is consigned to the Outer Rifts, it spends time wallowing in the mire and feeding on filth. If it survives and is not itself eaten, the soul eventually ascends into a demon, as influenced by the nature of its sin, yet most demons are themselves capable of reproduction as well. The fecundity of demonic life is perhaps the greatest—and most threatening—aspect of these dangerous fiends.

Sidebar - Related Creatures History of Evil

Before mortals flooded the Universe with their sins, qlippoths (page 280) ruled the depths of the Outer Rifts. It has been ages since a qlippoth has risen high enough to directly challenge the demons' hold, but the ancient fiends still work to weaken their enemies by attacking the mortals that spawn them.

Sidebar - Additional Lore Newcomers to the Rifts

Though now the most plentiful fiends of the Outer Rifts, demons are relative newcomers, spawning only as mortal influence—and mortal sin, in particular—began to shape the plane. For eons, demons fought with other longstanding residents of the Rifts for dominance, but eventually their sheer numbers allowed them to become the predominant fiends of the plane.

Sidebar - Locations Out of the Rifts

The winding, ever-changing realm of the Outer Rifts is the planar home of demonic life, but demons can be found anywhere the capacity to sin exists. Evil or foolish conjurers are fond of calling upon demons for advice or darker needs. When the Outer Rifts wear through the boundaries of reality to create wound-like portals into other worlds, demons can spill over to wreak incredible havoc.

Sidebar - Additional Lore Sinful Destruction

While they enjoy causing destruction themselves, most demons prefer to trick and tempt mortals into falling to sin of their own volition. Unlike devils, who seek control, demons have a taste for ruin.

Sidebar - Related Creatures Uncountable Demons

The Outer Rifts may be the largest of the Outer Planes, and mortals have an equally large capacity to betray themselves, society, and the natural order of reality. With this limitless source for increasingly specialized sins, the Outer Rifts is constantly generating new types of demons to plague reality. While the vast majority of these are swiftly destroyed and never rise again, enough survive that dozens, if not hundreds, of types of demons are known to exist beyond those listed here.

Sidebar - Additional Lore What Makes a Sin?

Some classify sin into seven categories—envy, gluttony, greed, lust, pride, sloth, and wrath. While these sins embody some of the most powerful and numerous demons, far more than seven types of demons exist. Any act of cruelty or destruction a mortal takes to gratify the self at others' expense is, in effect, a sin, and any such act can spawn a demon from a soul in the afterlife.