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Kalavakus (Slaver Demon)

Kalavakuses work as slavers in the Abyss, earning them the alternate moniker of “slaver demons”; these fiends round up captured victims and sell them to other fiends or unscrupulous mortals. Pleas for freedom or clemency fall on deaf ears, as slaver demons consider anyone they can catch and hold to be their rightful property and theirs to sell. Kalavakuses know more than just physical means of restraining slaves; they also know how to fetter a victim’s soul. The most successful slaver demons have vast slave-pits in the Abyss where they keep stables of imprisoned souls.

Recall Knowledge (Religion): DC 27

KalavakusCreature 10

CEMediumDemonFiend
Source Pathfinder #147: Tomorrow Must Burn pg. 77
Perception +19; darkvision
Languages Abyssal, Celestial, Draconic; telepathy 100 feet
Skills Acrobatics +15, Athletics +23, Intimidation +22, Religion +17, Stealth +19
Str +7, Dex +1, Con +5, Int +2, Wis +3, Cha +3
AC 30, Fort +21, Ref +17, Will +19; +1 status to all saves vs. magic
HP 200; Weaknesses cold iron 10, good 10, liberation vulnerability
Liberation Vulnerability The first time each round that a creature escapes from the slaver demon’s Enslave Soul or the slaver demon witnesses a creature being freed from captivity or mental enslavement, the demon takes 3d6 mental damage.
Attack of Opportunity ReactionReaction
Horn Snare ReactionReaction Trigger A creature misses the slaver demon with a melee weapon Strike. Effect The slaver demon attempts to Disarm the weapon used in the triggering Strike with a –2 penalty. If it rolls a success, it gets a critical success instead. The demon doesn’t need a free hand to use this ability.
Speed 25 feet
Melee Single ActionSingle Action horns +23 (deadly 1d8), Damage 2d10+13 piercingMelee Single ActionSingle Action claw +23 (agile), Damage 2d8+13 slashingMelee Single ActionSingle Action jaws +23, Damage 2d6+13 piercingDivine Innate Spells DC 27; 5th dimension door; 4th air walk (x2), dimension door (at will); 3rd haste; 1st command (at will)
Divine Rituals DC 27; 1st abyssal pact
Enslave Soul Two ActionsTwo Actions (arcane, enchantment, mental) The demon enslaves the soul of a living creature within 60 feet. The target can attempt to resist this enslavement with a DC 29 Will save. A slaver demon can have only one living soul enslaved with this ability at a time, and no more than one slaver demon can enslave the same soul. If a slaver demon kills a creature whose soul it has enslaved, the demon regains 20 HP and the soul is consigned to an eternity of toil in the Abyss, adding to the slaver demon’s tally of souls and allowing the demon to enslave another.
Success The target avoids being enslaved and is temporarily immune for 24 hours.
Failure The target is enslaved and is enfeebled 2 for 24 hours or until the slaver demon is slain, whichever comes first.
Critical Failure As failure, and the target also suffers the effects of a failed saving throw against dominate.

Slaver's Sins

Slaver demons arise from the souls of mortals who worked as slavers, tyrants who encouraged human trafficking in their domains, or bureaucrats who turned a blind eye to illegal slaving activities.

All Monsters in "Demon"

NameLevel
Balor (Fire Demon)20
Glabrezu (Treachery Demon)13
Kalavakus (Slaver Demon)10
Marilith (Pride Demon)17
Quasit1
Shemhazian (Mutilation Demon)16
Succubus (Lust Demon)7
Vrock (Wrath Demon)9

Demon

Source Bestiary pg. 76
When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more “specialized” depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon’s driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.

Demonic Deities

The most powerful demons are known as demon lords (the term is gender neutral in this case). Of these divinities, Lamashtu is the most powerful. Countless other demon lords exist, including Abraxas, Cyth-V’sug, Kabriri, and Zura.

Demonic Locations

The sprawling, heaving, changing realm of the Abyss is the planar home of demonic life, but demons can be found anywhere the capacity to sin exists. Evil or foolish conjurers are fond of calling upon demons for advice or darker needs. When the Abyss wears through the boundaries of reality to create wound-like portals into other worlds, demons can spill over to wreak incredible havoc.

Demonic Possession

Some demons specialize in the art of possessing creatures or objects to spread fear and chaos. In such cases a demon gains a powerful disguise with which to work its evils upon the world, a subterfuge that delights the demon.

Demonic Sources

When a sinful mortal soul is consigned to the Abyss, it spends time wallowing in the mire and feeding on filth. If it survives and is not itself eaten, the soul eventually ascends into a demon, as influenced by the nature of its sin, yet most demons are themselves capable of reproduction as well. The fecundity of demonic life is perhaps the greatest—and most threatening—aspect of these dangerous fiends.

Other Demons

The Abyss may be the largest of the Outer Planes, and mortals have an equally large capacity to betray themselves, society, and the natural order of reality. With this limitless source for increasingly specialized sins, the Abyss is constantly generating new types of demons to plague reality. While the vast majority of these are swiftly destroyed and never rise again, enough survive that dozens, if not hundreds, of types of demons are known to exist beyond those listed here. The shadowy invidiak is a demon without a body, born of envious souls. The goat-faced, flame-hooved brimorak rises from the souls of arsonists. Slimy, horned blood demons spawn from assassins, boar demons from the greedy... the list goes on and on.

Sinful Destruction

While they enjoy causing destruction themselves, most demons prefer to trick and tempt mortals into falling to sin of their own volition.

The Nature of Chaos

Some say that the nature of chaos inherently precludes cooperation and subtlety, but demons are proof of the fallacy of this claim.

What Makes a Sin?

Some classify sin into seven categories—envy, gluttony, greed, lust, pride, sloth, and wrath. While these sins embody some of the most powerful and numerous demons, far more than seven demons exist. Any act of cruelty or destruction a mortal takes to gratify the self at others’ expense is, in effect, a sin, and any such act can spawn a demon from a soul in the afterlife.