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Babau (Blood Demon)
The babau is an assassin, a murderer, and a sadist—certainly not unusual traits, yet their penchant for stealth and surprise sets them apart from their kin. Babaus form from mortal souls of lone killers—those who took pleasure in more personal murders, and particularly those with grisly patterns to their killings.
Recall Knowledge - Fiend
(
Religion
)
: DC 22
Babau
Creature 6
CE
Medium
Demon
Fiend
Source
Bestiary 2 pg. 64
2.0
Perception
+13;
darkvision
,
see invisibility
Languages
Abyssal
,
Celestial
,
Draconic
;
telepathy 100 feet
Skills
Acrobatics
+12,
Athletics
+13,
Intimidation
+14,
Religion
+10,
Stealth
+16,
Thievery
+14
Str
+4,
Dex
+4,
Con
+4,
Int
+2,
Wis
+3,
Cha
+2
Items
+1 longspear
AC
24;
Fort
+14,
Ref
+16,
Will
+11; +1 to all saves vs. magic
HP
130;
Resistances
acid 10;
Weaknesses
cold iron 5, good 5
Mercy Vulnerability
Babaus revel in gore, and when wounds are healed, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6
mental
damage. The babau can take this mental damage only once per round.
Reactive Slime
Trigger
A creature within the babau's reach successfully hits the babau with a Strike;
Effect
The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 24 Reflex save.
Critical Success
The attacker is unaffected.
Success
The attacker takes 1d6 acid damage.
Failure
The attacker takes 2d6 acid damage.
Critical Failure
As failure, except the weapon used to Strike the babau becomes
broken
, unless the weapon is made of a material that is immune to acid.
Speed
25 feet
Melee
longspear +17 [
+12/+7
] (
evil
,
magical
,
reach 10 feet
),
Damage
1d8+7 piercing plus 1d6 evil
Melee
jaws +16 [
+11/+6
] (
evil
,
magical
),
Damage
1d10+7 piercing plus 1d6 evil
Melee
claw +16 [
+12/+8
] (
agile
,
evil
,
magical
),
Damage
1d4+7 slashing plus 1d6 evil
Divine Innate Spells
DC 24;
5th
dimension door
;
4th
dimension door
(at will);
2nd
darkness
;
Constant
(5th)
see invisibility
Rituals
DC 24;
1st
abyssal pact
Grievous Strike
The babau attacks with the intent of creating a particularly horrific and gory wound. The babau makes a melee Strike. This counts as two attacks when calculating the daemon's multiple attack penalty. If this Strike hits, the babau deals an additional 2d6 damage of the same damage type, and the creature struck is
frightened 2
.
Sneak Attack
The babau's Strikes deal an extra 2d6 precision damage to
flat-footed
creatures.
Signs of Murder
Babaus revel in their art and often leave behind a grim token or marker as a signature. They may leave a distinctive mutilation upon the bodies of their victims, rather than harvesting keepsakes and trophies for a personal collection. Babaus want their legacy to grow among those they hunt and kill.
All Monsters in "
Demon
"
Name
Level
Abrikandilu (Wrecker Demon)
4
Babau (Blood Demon)
6
Balor (Fire Demon)
20
Brimorak (Arson Demon)
5
Dretch (Sloth Demon)
2
Glabrezu (Treachery Demon)
13
Hezrou (Toad Demon)
11
Invidiak (Shadow Demon)
7
Kalavakus (Slaver Demon)
10
Marilith (Pride Demon)
17
Nabasu (Gluttony Demon)
8
Nalfeshnee (Boar Demon)
14
Omox (Slime Demon)
12
Quasit
1
Shemhazian (Mutilation Demon)
16
Succubus (Lust Demon)
7
Vavakia
18
Vermlek (Worm Demon)
3
Vrock (Wrath Demon)
9
Vrolikai (Death Demon)
19
Demon
Source
Bestiary pg. 76
When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more “specialized” depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon’s driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.
Abyssal Newcomers
Though now the most plentiful fiends of the
Abyss
, demons are relative newcomers, spawning only as mortal influence—and mortal sin, in particular—began to shape the plane. For eons, demons fought with other longstanding residents of the Abyss for dominance, but eventually their sheer numbers allowed them to become the predominant chaotic fiends.
Conjuring Demons
Conjuring demons is ill-advised, yet the desperate or wicked still do. Rituals like
planar ally
or
planar binding
are typical for long-term ends, and
summon fiend
for combat applications. For
planar ally
, demons sometimes accept offerings that aren't valuable if gifting them to a demon pushes the ritualist further into sin.
Demonic Deities
The most powerful demons are known as demon lords (the term is gender neutral in this case). Of these divinities, Lamashtu is the most powerful. Countless other demon lords exist, including Abraxas, Cyth-V’sug, Kabriri, and Zura.
Demonic Locations
The sprawling, heaving, changing realm of the Abyss is the planar home of demonic life, but demons can be found anywhere the capacity to sin exists. Evil or foolish conjurers are fond of calling upon demons for advice or darker needs. When the Abyss wears through the boundaries of reality to create wound-like portals into other worlds, demons can spill over to wreak incredible havoc.
Demonic Possession
Some demons specialize in the art of possessing creatures or objects to spread fear and chaos. In such cases a demon gains a powerful disguise with which to work its evils upon the world, a subterfuge that delights the demon.
Demonic Sources
When a sinful mortal soul is consigned to the Abyss, it spends time wallowing in the mire and feeding on filth. If it survives and is not itself eaten, the soul eventually ascends into a demon, as influenced by the nature of its sin, yet most demons are themselves capable of reproduction as well. The fecundity of demonic life is perhaps the greatest—and most threatening—aspect of these dangerous fiends.
Demons and Souls
Demons, like many other fiends, hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.
Half-Demons
The
Abyss
can corrupt living creatures through direct congress or supernatural infusion of Abyssal energies, resulting in monstrous hybrids. A half-demon should be a custom creature, but you can quickly generate one by giving an existing creature a few of a demon's abilities along with the demon's sin-related vulnerability. For example, a half-
hezrou
hill giant
would gain purity vulnerability, but perhaps also a bite, swim Speed, and poisonous pustules. When swapping over abilities between creatures of different levels, be sure to adjust the numbers for the new level.
Other Demons
The Abyss may be the largest of the Outer Planes, and mortals have an equally large capacity to betray themselves, society, and the natural order of reality. With this limitless source for increasingly specialized sins, the Abyss is constantly generating new types of demons to plague reality. While the vast majority of these are swiftly destroyed and never rise again, enough survive that dozens, if not hundreds, of types of demons are known to exist beyond those listed here. The shadowy invidiak is a demon without a body, born of envious souls. The goat-faced, flame-hooved brimorak rises from the souls of arsonists. Slimy, horned blood demons spawn from assassins, boar demons from the greedy... the list goes on and on.
Sinful Destruction
While they enjoy causing destruction themselves, most demons prefer to trick and tempt mortals into falling to sin of their own volition.
The Nature of Chaos
Some say that the nature of chaos inherently precludes cooperation and subtlety, but demons are proof of the fallacy of this claim.
What Makes a Sin?
Some classify sin into seven categories—envy, gluttony, greed, lust, pride, sloth, and wrath. While these sins embody some of the most powerful and numerous demons, far more than seven demons exist. Any act of cruelty or destruction a mortal takes to gratify the self at others’ expense is, in effect, a sin, and any such act can spawn a demon from a soul in the afterlife.