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Marilith (Pride Demon)

Mariliths are the generals of the Abyss, formed from the souls of proud evil mortals, often warlords and despots. They appear as tall and powerfully built humans from the waist up with snake tails and six arms. Because of Lamashtu’s prominence over other demonic deities, most pride demons encountered by mortals take female form, but they can be of any gender.

Mariliths are among the greatest tacticians in the Abyss, and they have an almost supernatural knack for understanding the ripples of chaos and the unpredictable nature of demonic life. Their ability to command armies rises as much from their commanding presence as it does their ability to read into the potential results of any possible act and a sufficient understanding of the flow of entropy to allow them to predict likely outcomes.

MarilithCreature 17

Source Bestiary pg. 81
Perception +30; darkvision, true seeing
Languages Abyssal, Celestial, Draconic; telepathy 100 feet
Skills Acrobatics +33, Deception +30, Diplomacy +30, Intimidation +32, Religion +29, Stealth +29, Warfare Lore +31
Str +8, Dex +6, Con +6, Int +4, Wis +4, Cha +7
Items longsword
AC 40, Fort +31, Ref +29, Will +27; +1 status to all saves vs. magic
HP 380; Weaknesses cold iron 15, good 15
Commander’s Aura (aura, divine, enchantment) 100 feet. Commanded or allied evil creatures in the aura of lower level than the marilith gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Failure Vulnerability A marilith’s pride feeds their strength, so the sting of failure wounds them. If the marilith uses a damaging spell or makes a Strike on their turn but doesn’t deal any damage that turn, they take 3d6+10 mental damage at the end of their turn and their commander’s aura deactivates until the end of their next turn.
Attack of Opportunity ReactionReaction A marilith gains 5 extra reactions per round that they can use only to make Attacks of Opportunity. The demon can’t use more than one on the same triggering action, even if a creature leaves several squares in the marilith’s reach, and the marilith must use a different weapon for each Attack of Opportunity.
Speed 40 feet, fly 40 feet (from fly)

All Monsters in "Demon"

Balor (Fire Demon)20
Glabrezu (Treachery Demon)13
Marilith (Pride Demon)17
Shemhazian (Mutilation Demon)16
Succubus (Lust Demon)7
Vrock (Wrath Demon)9


Source Bestiary pg. 76
When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more “specialized” depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon’s driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.