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DazeCantrip 1

CantripEnchantmentMentalNonlethal
Source Core Rulebook pg. 327
Traditions arcane, divine, occult
Cast Two ActionsTwo Actions somatic, verbal
Range 60 feet; Targets 1 creature
Saving Throw Will; Duration 1 round
You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.
Heightened (+2) The damage increases by 1d6.