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Cyclops Seeker

Some cyclopes pursue knowledge, power, and artifacts from a bygone era—particularly those recovered from regions where ancient cyclops nations once stood. These cyclops seekers hone their brief insights into epiphanic bursts of inspiration to better uncover forgotten truths. A rare few become philosophers and sages, whether as secluded hermits or as gregarious guides eager to share the wonders they've discovered. These talents are more common among the introspective cyclopes of Iblydos.

Cyclops seekers are particularly fond of collecting scrolls, grimoires, and other objects of magical lore—even accidentally foregoing rest and meals when devouring esoteric textbooks, historical documents, and fiction. Those with a good sense of humor realize the irony of trading their physical hunger for their eternal thirst for knowledge, though failure to achieve a breakthrough can lead a cyclops to ruminate, becoming sullen and withdrawn. When they're too large to safely study an interesting set of more compact ruins, a cyclops seeker might hire on smaller adventurers as reconnaissance teams or research assistants, but woe to those who doublecross their scholarly employers, for while the cyclops seeker is a studious creature, they're also deadly in battle.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Cyclops SeekerCreature 11

Rare Large Giant Humanoid 
Source Pathfinder #218: Titanbane pg. 82
Perception +23; low-light vision
Languages Common, Cyclops, Jotun
Skills Academia Lore +25, Athletics +20, Cyclopean Lore +25, Diplomacy +21, Intimidation +21, Library Lore +25, Occultism +23, Society +23, Survival +21
Str +6, Dex +0, Con +4, Int +7, Wis +5, Cha +3
Items +1 hide armor, +1 striking crossbow, +1 striking bo staff
AC 31; Fort +20, Ref +18, Will +23
HP 195
Ferocity [reaction] Flash of Discovery [free-action] (occult) Frequency once per round; Trigger The cyclops seeker begins their turn; Effect Until the beginning of their next turn, the next skill check or Will saving throw the cyclops seeker succeeds at (but not critically succeeds at) becomes a critical success instead.
Speed 30 feet
Melee [one-action] bo staff +25 [+20/+15] (magical, monk, parry, reach 15 feet, trip), Damage 2d8+2+12 bludgeoningRanged [one-action] crossbow +18 [+13/+8] (magical, range 120 feet, reload 1), Damage 2d8+2+6 piercingMoment of Truth [one-action] (concentrate, occult) Frequency once per round; Effect The cyclops seeker looks for the perfect moment to attack a creature they can see, then attempts an Occultism check against that creature's Will DC.
Critical Success Until the end of their next turn, all Strikes the cyclops seeker attempts against the creature gain a +1 status bonus to the attack roll and inflict an additional 2d6 precision damage.
Success As critical success, but only for the next Strike they attempt against that creature in the current round.
Failure The cyclops seeker does not learn anything useful.
Critical Failure The cyclops seeker determines a suboptimal moment for their attack; they learn nothing useful and become off-guard until the start of their next turn.

Sidebar - Additional Lore Cyclopean Researchers

It's not often a cyclops makes their way into Avistan, but those interested in learning for its own sake might seek out places of higher education to conduct obscure avenues of research for their own edification. The presence of an enormous, one-eyed giant can be quite alarming, and others' panic is not conducive toward quiet study or long-term research. Accordingly, these cyclops seekers often develop methods of changing their shape to fit in more easily among the societies they wish to learn from.

All Monsters in "Cyclops"

NameLevel
Cyclops5
Cyclops Seeker10
Great Cyclops12

Cyclops

Source Monster Core pg. 70 1.1
The cyclopes are violent giants with a tragic past. Although they possess only one eye, they could once see far more than most, possessing occult wisdom and divinatory magic that gave them the mystic ability of foresight. But their legendary oracular powers failed to prevent the fall of their society, and the vast kingdoms of the cyclops long ago collapsed into ruin. Today, cyclopes have forgotten much of what they once knew, and they skulk among the crumbling remains of their fallen cities like forgotten kings and queens of their own fallen kingdoms.

Sidebar - Locations Lost Civilizations

Cyclopes dwell in or near the remains of their lost civilizations—notably Ghol-Gan in Garund, Koloran in northwestern Casmaron, and various kingdoms in Iblydos. Ruins of Ghol-Gan still dot the archipelago of the Shackles, and untold numbers of treasures belonging to the ancient cyclops empire still await discovery. Pirates and treasure hunters regularly conduct expeditions in search of lost Ghol-Gani relics, but many of these voyages never return. Among those that do, survivors speak of terrible curses, gruesome traps, and one-eyed undead guardians.