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There is a Legacy version here.

Grimple

Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their whinnying horses, church steeples with their clanging bells. Grimples live to spoil these conventions, dropping tavern signs on patrons, urinating in rain barrels, and opening stable doors. When all else fails, they literally vomit their disdain on passersby.

Grimples resemble humanoid, mange-ridden opossums, with boar-like tusks that aid them in rooting through garbage heaps for food. They're agile climbers who glide from eave to eave on the loose flaps of skin between their limbs. Savvy gremlin-hunters know to look for the skin flakes and fur grimples shed from their parasite-infested hides.

Recall Knowledge - Fey (Nature): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite GrimpleCreature 1

Tiny Fey Gremlin 
Source Monster Core 2 pg. 176
Perception +8; low-light vision
Languages Sakvroth
Skills Crafting +7 (+9 for traps), Deception +4, Nature +6, Stealth +7, Thievery +7
Str +1, Dex +3, Con +3, Int +1, Wis +2, Cha -2
Items satchel with 5 rocks
AC 16; Fort +7, Ref +9, Will +6
HP 19; Weaknesses cold iron 2
Gremlin Lice Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee Strike), it must succeed at a DC 15 Reflex save or become infested by gremlin lice. While infested, the targeted creature is distracted by the itching sensation and is stupefied 1, though it can use an Interact action to scratch at the itching lice to suppress the stupefied condition from the lice for 1d4 rounds. The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first.
Speed 10 feet, climb 20 feet, fly 20 feet
Melee [one-action] bite +9 [+5/+1] (agile, finesse), Damage 1d4+2+1 piercingRanged [one-action] rock +9 [+5/+1] (agile, range increment 20 feet), Damage 1d4+2+1 bludgeoningPrimal Innate Spells DC 18 (+4 dmg); 1st grease; Cantrips (1st) prestidigitation, telekinetic hand
Putrid Vomit [one-action] The grimple spews a 30-foot line of vomit. Each creature in the line must succeed at a DC 18 Fortitude save or become sickened 1 (sickened 2 on a critical failure). The grimple can't use Putrid Vomit again for 1d4 rounds.

Sidebar - Related Creatures Grimple Allies

Grimples sometimes team up with other gremlins to cause trouble. Stronger gremlins, such as jinkins, use cranky grimples to lure victims into dangerous traps. Left to their own devices, grimples bully mitflits or train giant rats (Monster Core 288) and spider swarms to do their bidding.

All Monsters in "Gremlin"

NameLevel
Fuath1
Gnagrif2
Grimple-1
Haniver-1
Jinkin1
Mitflit-1
Nuglub2
Pugwampi0
Scrit0
Very Drunk Jinkin-1
Vexgit1

Gremlin

Source Monster Core pg. 180 1.1
Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life in the Universe, finding distinct niches for their inventive destructiveness. Nearly all gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the slightest, carefully targeted nudge from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom stronger gremlins derisively call “baggies.”

Sidebar - Treasure and Rewards Gremlin “Treasure”

All gremlins are hoarders, and their nests are cluttered with objects both valuable and worthless. Sorting through a gremlin nest can reveal unexpected treasures like pieces of jewelry or minor magic items, but care must also be taken to avoid being cut on rusty shards of metal, taking cursed items, or disturbing a hidden nest of venomous vermin.

Sidebar - Additional Lore Gremlin Bells

Superstitious societies sometimes hang tiny bells made of semiprecious metals in the belief that such bells will dissuade gremlins from destroying an affixed object or infesting a home. Strangely enough, most gremlins believe this superstition as well, and even when a gremlin bell hasn't been magically enhanced, a gremlin usually won't risk tinkering with objects that have been protected in this manner.

Shelyn's Corner

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