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Mitflit
Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other beings that seem willing to accept them. A social structure, even one in which they are bullied, partially fills the hole within mitflits’ personalities, and they rarely rebel or rail out unless their rage hits a breaking point.
Recall Knowledge - Fey
(
Nature
)
: DC 13
Mitflit
Creature -1
LE
Small
Fey
Gremlin
Source
Bestiary pg. 192
Perception
+4; darkvision, scent (imprecise) 30 feet
Languages
Undercommon
Skills
Acrobatics
+5,
Diplomacy
+1 (+7 vs. arthropods),
Nature
+3,
Stealth
+5,
Thievery
+5
Str
-1,
Dex
+3,
Con
+0,
Int
-1,
Wis
+1,
Cha
-1
Self-Loathing
(
emotion
,
mental
) A mitflit’s self-loathing makes it easy to influence. It takes a –4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.
Vermin Empathy
Mitflits can use Diplomacy to Make an Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of indifferent to mitflits.
Items
dart (10)
,
shortsword
AC
15;
Fort
+2,
Ref
+7,
Will
+4
HP
10;
Weaknesses
cold iron 2
Speed
20 feet; climb 20 feet
Melee
shortsword +8 [
+4/+0
] (
agile
,
finesse
,
versatile S
),
Damage
1d6-1 piercing
Ranged
dart +8 [
+4/+0
] (
agile
,
range increment 20 feet
,
thrown
),
Damage
1d4-1 piercing
Primal Innate Spells
DC 16;
2nd
speak with animals
(at will; arthropods only);
1st
bane
;
Cantrips
(1st)
prestidigitation
Vengeful Anger
(
emotion
,
mental
) As long as it isn’t
frightened
, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.
All Monsters in "
Gremlin
"
Name
Level
Jinkin
1
Mitflit
-1
Nuglub
2
Pugwampi
0
Vexgit
1
Gremlin
Source
Bestiary pg. 192
Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it’s something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin’s greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call “mites.”
Gremlin "Treasure"
All gremlins are hoarders, and their nests are cluttered with objects both valuable and worthless. Sorting through a gremlin nest can reveal unexpected treasures like pieces of jewelry or minor magic items, but care must also be taken to avoid being cut on rusty shards of metal, picking up cursed items, or disturbing a hidden nest of venomous vermin.
Gremlin Bells
Superstitious societies sometimes hang tiny bells made of semiprecious metals in the belief that such bells will dissuade gremlins from destroying an affixed object or infesting a home. Strangely enough, most gremlins believe this superstition as well, and even when a gremlin bell hasn’t been magically enhanced, a gremlin usually won’t risk tinkering with objects that seem to be protected in such a manner.
Gremlin Faith
Lawful evil gremlins are sometimes drawn to the worship of archdevils, though not in an orthodox fashion.
Dispater
is revered as the archdevil of cities—playgrounds to engage in thievery and sabotage.
Mammon
is worshipped as the bringer of wealth and protector of gremlin warrens that, like his domain of Erebus, are dark and trap-filled. Neutral evil gremlins have been known to worship
Norgorber
in his aspect as a patron of thieves, but pugwampis in particular prefer to worship
gnolls
(or at least, worship whoever the local gnolls worship). Chaotic evil gremlins often revere Andirifkhu, demon lord of illusions, knives, and traps. Those that retain a connection to the First World may swear allegiance to the
Lantern King
, Eldest of laughter, mischief, and transmutation.
Gremlin Minions
Most know better than to employ gremlins, so when the fey creatures live side-by-side with others, it's often as parasites and unwelcome guests. Imaginative and sinister folk who find themselves infested sometimes catch the gremlins and release them in the homes of their enemies.