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Soulrider

Although soulriders can grow quite large, most of them are narrow creatures only a few feet long. Even once they've attached to a soul and passed between planes, they must complete their adaptation to the new environment before beginning their growth.

These smallest soulriders might be found anywhere in the mortal Universe with a portal to the Outer Sphere or a history of summoning magic. Large batches of spawn in the wilderness are often culled by natural predators, but individual spawn can survive for years and travel many miles as they search for a host.

Recall Knowledge - Aberration (Occultism): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite SoulriderCreature 1

Tiny Aberration Soulrider 
Source Monster Core 2 pg. 296
Perception +7; darkvision
Skills Acrobatics +6, Stealth +6
Str +0, Dex +3, Con +2, Int -3, Wis +2, Cha -1
Planar Adaptation If the soulrider has followed a soul to its final destination, it takes on traits appropriate to that plane. These soulriders gain the celestial and holy, fiend and unholy, or monitor traits as appropriate to the destination.
AC 16; Fort +7, Ref +10, Will +4
HP 18; Weaknesses spirit 1
Speed 20 feet, swim 20 feet
Melee [one-action] sucker +8 [+3/-2] (finesse, reach 0 feet, magical), Effect soul attachMelee [one-action] tail +8 [+4/+0] (agile, finesse, reach 0 feet, sanctified), Damage 1d4+2 bludgeoning plus 1 spiritPropulsive Launch [two-actions] The soulrider Leaps up to 40 feet, then makes a sucker Strike. If it's in the air and not attached to a creature after the Strike, it falls.Soul Attach (spirit) When a soulrider succeeds at a sucker Strike against a target with a soul capable of facing judgment, its sucker attaches it to that soul. While attached, both the soulrider and the host creature are off-guard, and the soulrider moves with its host until the soulrider dies or the host pulls it loose (Escape DC 17). If the host dies while the soulrider is attached, the soulrider disappears immediately to follow the soul leaving the body. A creature returned to life before reaching its final destination generally returns with any attached soulrider.Tail Thrash [two-actions] Requirements The soulrider is attached to a creature's soul; Effect The soulrider makes a tail Strike against the creature whose soul it's attached to, then one against another creature adjacent to the original target. These Strikes count towards the soulrider's multiple attack penalty, but it doesn't increase until after the second attack.

All Monsters in "Soulrider"

NameLevel
Soulrider-1
Spawning Soulrider1

Soulrider

Source Monster Core 2 pg. 296
Resembling a lamprey or hagfish with a long whiplike tail, a soulrider uses its harmless sucker to hitch rides on a creature's soul. This seemingly simple connection transcends the physical, attaching directly to the host's soul and even riding along with the soul to its final destination. Once there, a soulrider leaves its host to absorb the surrounding planar energies, adapting to the new environment and growing large enough to produce spawn. However, it can only do so in the mortal Universe, so it must find a portal or other way to return. With this cycle, they've spread to every plane in the Outer Sphere, as well as many mortal worlds.

Although increasingly widespread, soulriders only appeared a little over a century ago. Thought to be a fleshwarper's attempt to cheat Pharasma's judgment by attaching several innocent souls to their own, soulriders' numbers have grown explosively since then.

Soulriders require little more than air to survive, but they're instinctually aware of their need for a mortal soul. Although their suckers are harmless, soulriders who feel threatened or become impatient will finish off their hosts or nearby threats with their tail.

Sidebar - Additional Lore Avoiding Judgement

Although soulriders were created in an attempt to tilt the scale of Pharasma’s judgment, many psychopomps are adamant that they don’t interfere with the process. However, nosoi are frequently tasked with clearing out soulrider infestations, and esoboks seem to take the creatures’ existence as a personal affront.

Sidebar - Advice and Rules Invasive Summoning

Soulriders have spread through the planes to such an extent that their planar adaptation qualifies them for summoning spells that require those traits. The soulrider that responds has appropriate traits for the spell, such as celestial and holy for summon celestial.

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