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Procyal (Raccoon Agathion)

As the most whimsical and playful of the agathions, procyals are the most likely to be encountered on the Material Plane, teaching deep philosophical lessons and delivering wisdom through pranks and impersonations. Mischievous and playful, these raccoon-headed humanoids love to socialize with mortals and learn about their societies. Unlike their mortal counterparts, Procyals' fur starts off dark russet in color, giving way to gray and white flecks on their muzzles as they grow older. Only procyal leaders boast the stark gray and black coloration of a true raccoon. Those who recognize procyals' age and wisdom treat these creatures with great respect.

Whatever their natural appearance, procyals make excellent shapeshifters and can assume the form of any humanoid that they've encountered. They use this ability only for the greater good of that humanoid or their community, often appearing as someone's trusted mentor to deliver an important message in a more laid-back fashion than talking to a magical celestial raccoon. They're not above playing the occasional harmless prank on the person whose form they've assumed, especially when they can use it to teach a valuable lesson. Raccoon agathions prefer to use a blade if forced into combat, but they're prepared to use their claws and fight dirty if necessary.

Recall Knowledge - Celestial (Religion): DC 24

ProcyalCreature 8

NGMediumAgathionCelestial
Source Bestiary 3 pg. 11
Perception +18; darkvision
Languages Celestial, Common, Draconic, Halfling, Infernal; speak with animals, tongues
Skills Acrobatics +14, Deception +18, Diplomacy +16, Medicine +16, Nature +16, Nirvana Lore +15, Religion +16, Society +17 (+19 to Create Forgery), Stealth +16, Survival +16, Thievery +14
Str +4, Dex +4, Con +6, Int +5, Wis +6, Cha +4
Items +1 striking shortsword
AC 26; Fort +16, Ref +14, Will +18
HP 170; Weaknesses evil 10
Speed 25 feet
Melee Single ActionSingle Action claw +18 [+14/+10] (agile, good, magical), Damage 2d8+10 plus 1d6 goodMelee Single ActionSingle Action shortsword +19 [+15/+11] (agile, finesse, good, magical, versatile S), Damage 2d6+10 plus 1d6 goodDivine Innate Spells DC 26, attack +18; 4th calm emotions, charm, dimension door, dispel magic, illusory creature, magic aura (at will), suggestion (at will); 3rd heroism; 2nd invisibility; Constant (5th) speak with animals, tongues
Champion Focus Spell DC 26, 1 Focus Point; 4th lay on hands
Change Shape Single ActionSingle Action (concentrate, divine, polymorph, transmutation) The procyal can transform only into a specific individual Small or Medium humanoid that they've met at least once. They can't transform into a generic member of a given ancestry.Raccoon's Whimsy Procyals' core value is whimsy, though unlike for chaotic tricksters, procyals' playful actions have a pattern and their pranks always come with a valuable lesson, even if it takes a long time to decipher the meaning. Receiving and growing from such a lesson requires at least 10 minutes of interaction with the Procyal but can take much longer. A character who learns from the procyal's lesson gains the benefits of the Aid reaction from the procyal once during the next month. Afterwards, they become immune to this effect from all procyals.

Sidebar - Additional Lore Procyals and Societies

While born from the souls of the enlightened like other agathions, procyals derive their core value of whimsy from truly understanding the delicate balance between society and the individual. These clever celestials prefer enabling communities under attack to extinguish the evil threats and thrive on their own.

All Monsters in "Agathion"

NameLevel
Draconal (Dragon Agathion)20
Procyal (Raccoon Agathion)8
Silvanshee (Cat Agathion)1
Vulpinal (Fox Agathion)6

Agathion

Source Bestiary 3 pg. 10
These celestial outsiders hail from Nirvana, the plane of purest good. Agathions are born from the souls of mortals who attained the enlightenment they sought in life, sometimes even after death. Because they all start out as mortals who were rewarded for their determination, self-awareness, and purity of heart, agathions are more likely than other celestials to intervene in working nonviolently against the spread of evil on the material plane. Agathions have served as moderators between the chaotic azatas and lawful archons, so they know how vital communication with mortals can be to bridge differences and ensure that evil doesn't win out.

All agathions possess animal-like aspects, some appear more anthropomorphic, while others spend most of their time in forms nearly indistinguishable from true animals. Still others prefer to shapeshift as they see fit, or present as humanoid when in the company of humanoid mortals.

Each type of agathion serves a specific role in Nirvana. Their duties and forms generally reflect the core values they cultivated in life that led them to their enlightenment. Since agathions receive their animal forms as rewards for their mortal lives, they take great insult with insinuations that they're merely magical talking beasts or—even worse—that their forms are a curse or punishment.