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The Beast

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

The BeastCreature 9

Legacy Content

Unique N Huge Animal 
Source Kingmaker Adventure Path pg. 212
Variant owlbear
Perception +19; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +18, Athletics +20, Intimidation +18
Str +7, Dex +3, Con +6, Int -4, Wis +4, Cha +3
AC 28; Fort +21, Ref +16, Will +19
HP 120
Speed 30 feet
Melee [one-action] talon +21 [+17/+13] (agile), Damage 2d10+10 piercing plus GrabMelee [one-action] beak +21 [+16/+11], Damage 2d12+10 piercingBloodcurdling Screech [one-action] (auditory, emotion, fear, mental) The owlbear unleashes a loud screech that terrifies its prey. Each creature in an 80-foot emanation must attempt a DC 25 Will save. Regardless of the result, creatures are temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is fleeing for 1 round and frightened 3.
Gnaw [one-action] Requirements The owlbear has a creature grabbed with its talons. Effect The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a DC 28 Will save.
Critical Success The target is unaffected.
Success The target is sickened 1.
Failure The target is sickened 1 and slowed 1 as long as it remains sickened.
Screeching Advance [two-actions] (auditory, emotion, fear, mental) The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.