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Goblin Commando

The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates.

Goblin CommandoCreature 1

CESmall
Source Bestiary pg. 180
Perception +5; darkvision
Languages Common, Goblin
Skills Acrobatics +6, Athletics +6, Intimidation +5, Nature +5, Stealth +6
Str +3, Dex +3, Con +2, Int -1, Wis +0, Cha +2
Items horsechopper, leather armor, shortbow
AC 17, Fort +7, Ref +8, Will +5
HP 18
Goblin Scuttle ReactionReaction Trigger A goblin ally ends a move action adjacent to the commando. Effect The goblin warrior Steps.
Speed 25 feet

All Monsters in "Goblin"

NameLevel
Goblin Commando1
Goblin Pyro1
Goblin War Chanter1
Goblin Warrior-1

Goblin

Source Bestiary pg. 180
These small humanoids have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, most are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing infants, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call “longshanks.”
Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins’ outlook: they hate canines but eagerly share their lairs with so-called “goblin dogs,” they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.