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Deadly Mantis

These gigantic mantids make their homes within deep jungles and prehistoric forests where they hunt and devour equally massive prey.

Recall Knowledge (Nature): DC 28

Deadly MantisCreature 11

NGargantuanAnimal
Source Bestiary pg. 233
Perception +20; darkvision
Skills Acrobatics +18, Athletics +25, Stealth +22
Str +8, Dex +3, Con +5, Int -5, Wis +3, Cha -2
AC 31, Fort +24, Ref +20, Will +18
HP 220
Speed 50 feet, climb 50 feet
Melee Single ActionSingle Action mandibles +25 (reach 10 feet), Damage 2d12+14 piercingMelee Single ActionSingle Action leg +24 (agile, reach 20 feet), Damage 2d10+14 piercing plus GrabFling Single ActionSingle Action The deadly mantis flings a grabbed creature into the air, up to 30 feet overhead and up to 30 feet away from the mantis (the creature takes damage from the fall as normal). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 31 basic Reflex save.Leaping Grab Two ActionsTwo Actions The mantis Leaps up to 40 feet vertically and 20 feet horizontally. At any point during the jump, it can make a leg Strike. If it hits, it automatically Grabs the target, bringing the creature along until the end of the jump.Rending Mandibles Single ActionSingle Action The mantis makes a mandibles Strike against a creature it has grabbed. If that Strike hits and the creature is wearing armor with Hardness 12 or lower, the armor is broken. This Strike doesn’t further damage armor that’s already broken.Sudden Strike On the first round of combat, creatures that haven’t acted are flat-footed to the deadly mantis.

All Monsters in "Mantis, Giant"

NameLevel
Deadly Mantis11
Giant Mantis3

Mantis, Giant

Source Bestiary pg. 233
These monstrously oversized insects are silent predators with lightning-quick forelegs and a bone-breaking bite.

Sacred Insects

Deadly mantises are sacrosanct to followers of Achaekek, the Mantis God. His adherents, including the infamous Red Mantis assassins, invite or lure deadly mantises close to their settlements, seeing the towering creatures as a sign of their god’s favor. Achaekek’s followers offer sacrifices of livestock or captured enemies to keep the massive insects well fed. Clerics of Achaekek defend a deadly mantis’s territory as if it were their own, believing it to be holy ground.