There is a Legacy version
here.
Earth Scamp
An earth scamp's rocky exterior could camouflage it well among loose rocks if not for the scamp's large eyes and bat-like wings. Earth scamps can fly, but the act of flight is uncomfortable and unnerving to them—they rarely leave the ground if they can help it. In fact, most earth scamps would rather never visit the surface at all, staying nestled deeply within the rocks they resemble.
Small Earth Elemental
Source Monster Core pg. 146
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 13 • Elemental (Arcana, Nature)
Perception +1; darkvision, tremorsense (imprecise) 30 feet
Languages Petran
Skills Athletics +4, Stealth +0
Str +3, Dex -1, Con +2, Int -2, Wis +0, Cha -1
AC 13; Fort +6, Ref +2, Will +1
HP 10 (fast healing 2 (while underground)); Immunities bleed, paralyzed, poison, sleep
Speed 20 feet, burrow 20 feet, fly 15 feet
Melee [one-action] body +6 [+1/-4], Damage 1d6-2+3 bludgeoningArcane Innate Spells DC 15 (-4 dmg); 3rd one with stone; 2nd enlarge (self only)
Scree Breath [two-actions] (arcane, earth) The earth scamp breathes rocks in a 15-foot cone that deals 2d6 bludgeoning damage to each creature within the area (DC 15 basic Reflex save). The earth scamp can't use Scree Breath again for 1d4 rounds.Source Monster Core pg. 146Elemental scamps are bat-like critters marked by elemental powers. Scamps are dispatched from the Elemental Planes by more powerful residents or called to
the Universe by neophyte summoners. All scamps have a hint of magical power due to a lingering connection to their home plane, which they largely use to pull simple pranks.
Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.
Elemental
Related Groups Elemental, Air,
Elemental, Air,
Elemental, Earth,
Elemental, Earth,
Elemental, Fire,
Elemental, Fire,
Elemental, Mephit,
Elemental, Metal,
Elemental, Water,
Elemental, Water,
Elemental, Wisp,
Elemental, WoodThe Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.
Conjuring Scamps
Scamps are a favorite target for lowlevel spellcasters to summon, both because they have several useful abilities and because they are relatively easy to command and manipulate. Still, care must be taken when using scamps as minions, because if left unwatched or unattended for too long, they can cause all sorts of mischief.
Other Scamps
The four scamps presented here are but the most common of their kind. Metal scamps can be found on the
Plane of Metal and wood scamps on the
Plane of Wood, although wood scamps are excited to spread throughout
the Universe they've long been barred from.