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Steam Mephit

These brash and arrogant creatures are among the more energetic mephits. They are quick to nominate themselves the leaders of any group, barking out orders in shrill, high-pitched voices and insisting on having everything done their way. Even when they aren't bossing others around, the constant hiss of steam escaping from their pores ensures that there is never a quiet moment.

Recall Knowledge - Elemental (Arcana, Nature): DC 17
Unspecific Lore: DC 15
Specific Lore: DC 12

Elite | Normal | Weak
Proficiency without Level

Steam MephitCreature 1

Source Bestiary 2 pg. 113 2.0
Perception +3; darkvision, steam vision
Languages Aquan, Ignan
Skills Acrobatics +7, Intimidation +6
Str +1, Dex +2, Con +4, Int -2, Wis +0, Cha +0
Steam Vision The steam mephit ignores the concealed condition from mist and steam.
AC 16; Fort +9, Ref +7, Will +5
HP 19 (fast healing 2 (in boiling water or steam)); Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 3
Speed 20 feet, fly 25 feet, swim 25 feet
Melee claw +7 [+3/-1] (agile, finesse), Damage 1d6+1 slashingArcane Innate Spells DC 17; 2nd obscuring mist
Boiling Rain (arcane, conjuration, fire, water) Frequency once per day; Effect The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation. Creatures in the area take 2d8 fire damage (DC 17 basic Reflex save), and small unattended flames (such as torches) are extinguished.Breath Weapon (arcane, fire) The steam mephit spits a cloud of steam in a 15-foot cone that deals 2d6 fire damage to each creature within the area (DC 17 basic Reflex save). The steam mephit can't use Breath Weapon again for 1d4 rounds.

All Monsters in "Elemental, Mephit"

Air Mephit1
Dust Mephit1
Earth Mephit1
Fire Mephit1
Ice Mephit1
Ooze Mephit1
Steam Mephit1
Water Mephit1

Elemental, Mephit

Source Bestiary pg. 150
Mephits—sometimes known as elemental scamps—are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.


Related Groups Elemental, Air, Elemental, Earth, Elemental, Fire, Elemental, Water, Elemental, Wisp
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Conjuring Mephits

Mephits are a favorite target for low-level spellcasters to summon, both because they have several useful abilities and because they are relatively easy to command and manipulate. Still, care must be taken when using mephits as minions, because if left unwatched or unattended for too long, they can cause all sorts of mischief.

Sidebar - Additional Lore Mephit Interactions

Different types of mephits that can be found on the same elemental plane often develop friendly (or, in some cases, fierce) rivalries with one another. While mephits from elementally opposed planes (such as fire and water) may have strong opinions about the superiority of their own element, the fact that they rarely see such mephits means that when they do encounter them, they often get along better than they do with their close neighbors.

Sidebar - Additional Lore Mephit Names

Perhaps because they're so often compelled into service by mortal conjurers and more powerful elementals, mephits tend to adopt long names peppered with self-proclaimed titles and imagined or exaggerated accomplishments to alleviate their feelings of inadequacy. Some examples of mephit names follow.
  • Anothoraxia, Lurker in Dark Places, the Tragic Hero, One Against All
  • Silothiscil the Embittered, Rimelord of the Eternal Chill, Lord of Icicles
  • Oglophax, Prince of Pungency, the Viscous One, the Forever Stain
  • Zarnozath the Magnificent, First of His Name, Boiler of Kettles, the Teapot Terror

Sidebar - Related Creatures Other Mephits

The four mephits presented here are but the most common of their kind. Others that rise from the mixing of elemental energies exist as well: creatures like dust mephits (who breathe out a scouring cloud of grit), ice mephits (who spit out sickening gusts of frozen air), magma mephits (which can assume the form of a pool of lava), ooze mephits (which spit out foul-smelling acid), salt mephits (who can draw moisture out of the environs and nearby creatures), and steam mephits (which can call down tiny squalls of boiling rain).