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Earth Mephit
Earth mephits are humorless and trudge about their tasks with little enthusiasm. They are somewhat more stout than other mephits, and their dark-brown or gray bodies are always coated with layers of dirt and filth. An earth mephit can fly, just as any other mephit, but the act of flight is uncomfortable and unnerving to them—they rarely ascend higher than 5 feet off the ground if they can help it.
Recall Knowledge - Elemental
(
Arcana
,
Nature
)
: DC 15
Earth Mephit
Creature 1
N
Small
Earth
Elemental
Source
Bestiary pg. 150
Perception
+3; darkvision, tremorsense (imprecise) 30 feet
Languages
Terran
Skills
Athletics
+6,
Stealth
+2
Str
+3,
Dex
-1,
Con
+2,
Int
-2,
Wis
+0,
Cha
-1
AC
15,
Fort
+8,
Ref
+4,
Will
+3
HP
20 (fast healing 2 (while underground));
Immunities
bleed, paralyzed, poison, sleep
Speed
20 feet, burrow 20 feet, fly 15 feet
Melee
fist +8,
Damage
1d6+3 bludgeoning
Arcane Innate Spells
DC 17;
3rd
meld into stone
;
2nd
enlarge
(self only)
Breath Weapon
(
arcane
,
earth
) The earth mephit breathes rocks in a 15-foot cone that deals 2d6 bludgeoning damage to each creature within the area (DC 17 basic Reflex save). The earth mephit can’t use Breath Weapon again for 1d4 rounds.
All Monsters in "
Elemental, Mephit
"
Name
Level
Air Mephit
1
Earth Mephit
1
Fire Mephit
1
Water Mephit
1
Elemental, Mephit
Source
Bestiary pg. 150
Mephits—sometimes known as elemental scamps—are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.
Conjuring Mephits
Mephits are a favorite target for low-level spellcasters to summon, both because they have several useful abilities and because they are relatively easy to command and manipulate. Still, care must be taken when using mephits as minions, because if left unwatched or unattended for too long, they can cause all sorts of mischief.
Other Mephits
The four mephits presented here are but the most common of their kind. Others that rise from the mixing of elemental energies exist as well: creatures like dust mephits (who breathe out a scouring cloud of grit), ice mephits (who spit out sickening gusts of frozen air), magma mephits (which can assume the form of a pool of lava), ooze mephits (which spit out foul-smelling acid), salt mephits (who can draw moisture out of the environs and nearby creatures), and steam mephits (which can call down tiny squalls of boiling rain).