Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

List View | Table View
All Spells
Arcane | Divine | Elemental | Occult | Primal
Focus Spells | Rituals

PFS StandardEnlargeSpell 2

Source Core Rulebook pg. 336 2.0
Traditions arcane, primal
Bloodline demonic
Deities Balumbdar, Baphomet, Gorum, Iomedae, Kostchtchie, Kurgess, Rovagug
Cast Two ActionsTwo Actions somatic, verbal
Range 30 feet; Targets 1 willing creature
Duration 5 minutes
Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature.

    Heightened (4th) The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature.
    Heightened (6th) Choose either the 2nd-level or 4th-level version of this spell and apply its effects to 10 willing creatures.