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Fire Mephit
Fire mephits are conniving and quick to anger. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time.
Recall Knowledge - Elemental
(
Arcana
,
Nature
)
: DC 15
Fire Mephit
Creature 1
N
Small
Elemental
Fire
Source
Bestiary pg. 151
Perception
+3; darkvision, smoke vision
Languages
Ignan
Skills
Acrobatics
+7,
Deception
+7
Str
+0,
Dex
+4,
Con
+0,
Int
-2,
Wis
+0,
Cha
+2
Smoke Vision
The fire mephit ignores the concealed condition from smoke.
AC
17;
Fort
+3,
Ref
+9,
Will
+7
HP
16 (fast healing 2 (while touching fire));
Immunities
bleed, fire, paralyzed, poison, sleep;
Weaknesses
cold 3
Speed
20 feet, fly 25 feet
Melee
jaws +9 [
+4/-1
] (
finesse
),
Damage
1d6 piercing and 1d4 fire
Arcane Innate Spells
DC 15;
Cantrips
(1st)
daze
,
light
Breath Weapon
(
arcane
,
fire
) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area (DC 17 basic Reflex save). The fire mephit can’t use Breath Weapon again for 1d4 rounds.
All Monsters in "
Elemental, Mephit
"
Name
Level
Air Mephit
1
Dust Mephit
1
Earth Mephit
1
Fire Mephit
1
Ice Mephit
1
Ooze Mephit
1
Steam Mephit
1
Water Mephit
1
Elemental, Mephit
Source
Bestiary pg. 150
Mephits—sometimes known as elemental scamps—are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.
Elemental
Related Groups
Elemental, Air
,
Elemental, Earth
,
Elemental, Fire
,
Elemental, Water
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.
Conjuring Mephits
Mephits are a favorite target for low-level spellcasters to summon, both because they have several useful abilities and because they are relatively easy to command and manipulate. Still, care must be taken when using mephits as minions, because if left unwatched or unattended for too long, they can cause all sorts of mischief.
Mephit Interactions
Different types of mephits that can be found on the same elemental plane often develop friendly (or, in some cases, fierce) rivalries with one another. While mephits from elementally opposed planes (such as fire and water) may have strong opinions about the superiority of their own element, the fact that they rarely see such mephits means that when they do encounter them, they often get along better than they do with their close neighbors.
Mephit Names
Perhaps because they're so often compelled into service by mortal conjurers and more powerful elementals, mephits tend to adopt long names peppered with self-proclaimed titles and imagined or exaggerated accomplishments to alleviate their feelings of inadequacy. Some examples of mephit names follow.
Anothoraxia, Lurker in Dark Places, the Tragic Hero, One Against All
Silothiscil the Embittered, Rimelord of the Eternal Chill, Lord of Icicles
Oglophax, Prince of Pungency, the Viscous One, the Forever Stain
Zarnozath the Magnificent, First of His Name, Boiler of Kettles, the Teapot Terror
Other Mephits
The four mephits presented here are but the most common of their kind. Others that rise from the mixing of elemental energies exist as well: creatures like dust mephits (who breathe out a scouring cloud of grit), ice mephits (who spit out sickening gusts of frozen air), magma mephits (which can assume the form of a pool of lava), ooze mephits (which spit out foul-smelling acid), salt mephits (who can draw moisture out of the environs and nearby creatures), and steam mephits (which can call down tiny squalls of boiling rain).