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Fire Mephit

Fire mephits are conniving and quick to anger. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. They have bright-orange skin, and wisps of flame flicker along their wings as they fiap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time.

Fire MephitCreature 1

Source Bestiary pg. 151
Perception +3; darkvision, smoke vision
Languages Ignan
Skills Acrobatics +7, Deception +7
Str +0, Dex +4, Con +0, Int -2, Wis +0, Cha +2
Smoke Vision The fire mephit ignores the concealed condition from smoke.
AC 17, Fort +3, Ref +9, Will +7
HP 16 (fast healing 2 (while touching  re)); Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 3
Speed 20 feet, fly 25 feet

All Monsters in "Elemental, Mephit"

Air Mephit1
Earth Mephit1
Fire Mephit1
Water Mephit1

Elemental, Mephit

Source Bestiary pg. 150
Mephits—sometimes known as elemental scamps—are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.