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Air Mephit

Air mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies.

Recall Knowledge (Arcana, Nature): DC 15

Air MephitCreature 1

Source Bestiary pg. 150
Perception +3; darkvision
Languages Auran
Skills Acrobatics +7, Stealth +7
Str +1, Dex +4, Con +0, Int -2, Wis +0, Cha +0
AC 16, Fort +3, Ref +19, Will +7
HP 12 (fast healing 2 (in open air)); Immunities bleed, paralyzed, poison, sleep
Speed 20 feet, fly 40 feet
Melee Single ActionSingle Action claw +9 (agile, finesse), Damage 1d6+1 slashingArcane Innate Spells DC 17; 2nd blur; 1st gust of wind
Breath Weapon Two ActionsTwo Actions (air, arcane) The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). The air mephit can’t use Breath Weapon again for 1d4 rounds.

All Monsters in "Elemental, Mephit"

Air Mephit1
Earth Mephit1
Fire Mephit1
Water Mephit1

Elemental, Mephit

Source Bestiary pg. 150
Mephits—sometimes known as elemental scamps—are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.

Conjuring Mephits

Mephits are a favorite target for low-level spellcasters to summon, both because they have several useful abilities and because they are relatively easy to command and manipulate. Still, care must be taken when using mephits as minions, because if left unwatched or unattended for too long, they can cause all sorts of mischief.

Other Mephits

The four mephits presented here are but the most common of their kind. Others that rise from the mixing of elemental energies exist as well: creatures like dust mephits (who breathe out a scouring cloud of grit), ice mephits (who spit out sickening gusts of frozen air), magma mephits (which can assume the form of a pool of lava), ooze mephits (which spit out foul-smelling acid), salt mephits (who can draw moisture out of the environs and nearby creatures), and steam mephits (which can call down tiny squalls of boiling rain).