There is a Legacy version
here.
Lamia Matriarch
The brilliant and powerful lamia matriarchs possess boundless ambition, always seeking to bring more people and territory into the clutches of their kind. Consequently, they become rulers of other lamia. For all their cruelty toward other creatures, they're fierce protectors of other lamia, and consequently, they quickly come to rule cults or warbands. Regardless of the lamia's gender, these ascended lamias are always known as matriarchs. A lamia matriarch is set apart from their kindred by the occult power they pursue, and some have even had grand designs to break the animalistic curse that transformed them. However, every attempt so far has led to the matriarch's fall.
Large Beast Humanoid
Source Monster Core pg. 215
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 23 • Beast (Arcana, Nature), Humanoid (Society)
Perception +13; darkvision
Languages Chthonian, Common, Draconic
Skills Athletics +16, Cult Lore +13, Deception +18, Diplomacy +18, Intimidation +16, Occultism +15, Stealth +14, Survival +11
Str +6, Dex +4, Con +3, Int +3, Wis +3, Cha +6
Items +1 striking scimitar
AC 25; Fort +11, Ref +16, Will +15; +1 status to all saves vs. magic
HP 115; Immunities controlled; Resistances mental 10
Speed 30 feet, climb 30 feet, swim 30 feet
Melee [one-action] scimitar +17 [+12/+7] (forceful +2, sweep), Damage 2d6-2+10 slashingOccult Spontaneous Spells DC 26 (-4 dmg); 3rd dispel magic, enthrall, haste, mind reading (4 slots); 2nd blur, illusory creature, invisibility (4 slots); 1st bless, force barrage, phantom pain, soothe (4 slots); Cantrips (3rd) daze, detect magic, prestidigitation, read aura, telekinetic hand
Occult Innate Spells DC 26 (-4 dmg); 4th charm (×3), sleep, suggestion (×3); 2nd blur, illusory disguise (at will), illusory object (at will); 1st ventriloquism (at will)
Change Shape [one-action] (concentrate, occult, polymorph) The lamia matriarch can take on the appearance of a Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it does prevent them from using their cursed touch. Each lamia matriarch has a fixed humanoid form that resembles their upper torso when in their true form. This is the only humanoid form they can adopt using this ability.Matriarch's Caress [two-actions] (curse, mental, occult) The lamia touches a creature, who must succeed at a DC 26 Will save or become stupefied 2. If the target fails additional saves against this ability, the condition value increases by 2 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.Scimitar Storm [three-actions] The lamia matriarch makes a scimitar attack against each enemy within reach. Each attack counts toward their multiple attack penalty, but the penalty does not increase until after all the attacks. The first enemy they damage is subject to Matriarch's Caress.All Monsters in "Lamia"
Source Monster Core pg. 214Lamias are bloodthirsty victims of an ancient curse for which they blame the gods. Most lamias are humanoid from the waist up but have the lower bodies of serpents. Sinister magic comes naturally to a lamia, and they prefer the use of illusions to deceive prey for later consumption, or simply to torture.
Lamia Locations
Lamias dwell on the edge of civilization in crumbling keeps, abandoned cities, and the fallen temples of forgotten gods.
Lamia Treasure
Lamias salvage gold, jewels, and magic items from the abandoned temples and ruined cities where they make their lairs. They sometimes arm themselves with enchanted daggers.
Other Lamias
Adventurers report encounters with other varieties of lamia, including immense versions with the upper torsos of giants, monstrosities driven by insatiable hunger, or flying monstrosities with hardly any humanoid features, yet all of these variants bow to the wisdom and influence of the lamia matriarchs.