All Monsters in "Blight"
Source Pathfinder #212: A Voice in the Blight pg. 84Blights are corruptions of nature's wrath.
Blight Abilities
All blights possess the following abilities.
Blight Domination All blights can cast
dominate as an innate primal spell but can target only
animals,
beasts,
fungi,
oozes, or
plants that are located inside their cursed domain. If a creature dominated by this spell leaves the cursed domain, the effects of dominate immediately end, but as long as the dominated creature remains in the cursed domain, the duration is unlimited. When a blight targets a mindless fungi, ooze, or plant, its
dominate spell loses the
mental trait.
Cursed Domain (
curse,
primal) Once per year, when in a terrain that is compatible with its type (such as a swamp for a swamp blight), the blight can infuse the land around it with its corrupted essence by performing a rite that takes one day. The region in a 5-mile radius becomes its cursed domain; this effect does not extend into incompatible terrain and does not move with the blight. The point at which the blight cursed the domain becomes its epicenter.
Within their cursed domain, a blight ignores all non-magical
difficult terrain and always gains the benefits of the
Cover Tracks action. Blights also have an
imprecise sense for the locations of all creatures within their domain and can communicate with all sapient creatures they detect within their domain using
telepathy. Each blight's cursed domain has additional properties specific to the blight's type. A blight outside of a cursed domain becomes
slowed 1 until it returns to its own or another blight's cursed domain.
Removing this curse requires a character with the
Break Curse feat (or a similar ability); this activity must be performed at the cursed domain's epicenter. If the blight that cursed the domain is dead, checks to
counteract a cursed domain gain a +4 circumstance bonus.
Oversee Domain [one-action] (
concentrate,
primal) The blight projects its senses to any point in its cursed domain, gaining a precise sense of its surroundings with a 500-foot radius until the end of its next turn. A blight can cast
dominate through this sensory link. A blight can Sustain this ability, but cannot use it to extend its senses beyond the edges of its domain.
Rejuvenation (
primal) If a blight is slain within its cursed domain, its body melts into the surrounding environment and a new blight of the same type spontaneously forms in 1d10 days at the cursed domain's epicenter unless the curse is removed before then. The new blight retains all the memories of the previous blight.
Additional Information
The “Corruptors of Nature” article that begins on page 76 of this volume presents much more information on blight ecology, society, and their domains, as well as notes on other types of blights beyond the swamp blight.