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Garrholdion

Belief is a powerful force. When strong-willed individuals gather beneath a common banner, their unified conviction can take on a life of its own. The result is a garrholdion, a spirit construct that defends the meeting place of the faction that created it.

A garrholdion usually appears as a shimmering, idealized version of a typical faction member, though it might instead shift its appearance among that of specific individuals, never settling on just one. Whatever form it takes, a garrholdion is always marked by its faction's symbol. A Firebrands garrholdion, for example, bears that faction's crossed swords symbol, while a Pathfinder Society garrholdion is marked with the Glyph of the Open Road.

Recall Knowledge - Construct (Arcana, Crafting): DC 45
Unspecific Lore: DC 43
Specific Lore: DC 40

Elite | Normal | Weak
Proficiency without Level

GarrholdionCreature 20

Rare Huge Construct Incorporeal Mindless 
Source Claws of the Tyrant pg. 115
Perception +33; darkvision, truesight
Skills Acrobatics +36, Athletics +38, Faction Lore +41
Str +10, Dex +6, Con +7, Int -5, Wis +5, Cha -2
Faction-Bound A garrholdion is bound to a faction at its creation. It can't harm a known member of its faction, a symbol of its faction, or relics associated with its faction. It gains a +4 circumstance bonus to Perception checks to verify the identity of such creatures and objects. A garrholdion is also bound to a location associated with its faction, such as a fortress, an academy, or a secret hideout. It can't move more than 120 feet from its designated location. Finally, a garrholdion bears an obvious mark of its faction somewhere on its body. This mark can't be hidden.
Items supreme reinforcing steel shield (Hardness 12, HP 128, BT 64), +3 major striking longsword
AC 46 (48 with shield raised); Fort +36, Ref +27, Will +30
HP 350; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poisoned, precision, sickened, unconscious, vitality, void; Resistances physical 15 (except force, ghost touch, or spirit; double resistance vs. non-magical)
Belief Fortification (aura, emotion, occult) 30 feet. Members of the garrholdion's faction gain a +1 status bonus to saving throws against emotion effects while within the aura.Quick Shield Block The garrholdion gains an additional reaction eachround that can be used only for Shield Block.Reactive Defense [reaction] Trigger A creature within reach attacks the garrholdion's ally; Effect The garrholdion positions its shield in front of the attack, granting its ally a +2 circumstance bonus to AC against the triggering attack. It then makes a melee Strike against the triggering creature.Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet, fly 25 feet
Melee [one-action] longsword +38 [+33/+28] (magical, versatile P), Damage 4d8+18 slashingRanged [one-action] belief ray +34 [+29/+24] (magical, range 60 feet, spirit), Damage 8d6 spirit plus seed of doubtInnate Occult Spells DC 39; Constant (10th) truesight
Rituals DC 39; 2nd consecrate
Seed of Doubt (mental, occult) A creature hit by the garrholdion's belief ray Strike doubts their actions, forcing them to hesitate. The target must succeed at a DC 39 Will save or be stunned 1 (or stunned 3 on a critical failure). On a critical success, the target becomes temporarily immune to seed of doubt for 24 hours.

Sidebar - Additional Lore Faction-Bound

While typically bound to an established faction, any group of individuals can manifest a garrholdion, provided all members share the same purpose. A faction's destruction typically has no effect on its garrholdion. Members of a faction that has changed its purpose might even find themselves facing a garrholdion of their past beliefs.

If a faction is known for wielding a particular type of weapon, such as a Red Mantis sawtooth saber or the Aldori Academy's dueling swords, their garrholdion typically appears armed with the appropriate weapon.