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Demon, Kalakaigh (Blood Demon)

A kalakaigh is above all else a killer—a fiendish incarnation of the sin of murder. They typically form from the souls of mortals who, in life, pursued murder as an obsession, killing simply for the thrill of killing.

Recall Knowledge - Fiend (Religion): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak KalakaighCreature 5

Uncommon Medium Demon Fiend Unholy 
Source Pathfinder #214: The Broken Palace pg. 84
Perception +12; darkvision, fear scent (precise) 30 feet
Languages Chthonian, Common, Draconic, Empyrean; telepathy 60 feet
Skills Acrobatics +13, Athletics +10, Intimidation +13, Occultism +9, Stealth +12, Thievery +10
Str +2, Dex +5, Con +3, Int +1, Wis +4, Cha +3
Fear Scent A kalakaigh can sense creatures that are frightened or under a fear effect.
Items +1 striking kukri
AC 21; Fort +9, Ref +15, Will +12; +1 to all saves vs. magic
HP 110; Immunities bleed; Weaknesses cold iron 5, holy 5
Mercy Vulnerability Kalakaighs delight in the sight of fresh wounds, and when one is healed, they recoil in pain. When a creature heals from damage that the kalakaigh dealt on their last turn, the demon takes 4d6 mental damage. The kalakaigh can take this damage only once per round.
Speed 30 feet
Melee [one-action] kukri +14 [+10/+6] (agile, finesse, magical, trip), Damage 2d6-2+4 slashingMelee [one-action] horn +13 [+8/+3] (finesse, magical), Damage 2d8-2+4 piercingDivine Innate Spells DC 22, attack +14 (-4 dmg); 4th translocate (×3); 3rd dream message, fear, paralyze; 2nd see the unseen; 1st fear (at will); Cantrips (3rd) sigil, telekinetic projectile
Rituals DC 22 (-4 dmg); 1st demonic pact
Bloody Attack A kalakaigh deals 1d6 extra precision damage and 1d6 extra persistent bleed damage to off-guard creatures. Change Shape [one-action] (concentrate, divine, polymorph) The kalakaigh can take on the appearance of any Medium humanoid, but when they do so, they always appear to be wearing dark clothing, black gloves, and some sort of obscuring cover over their face or head. These “clothes” are in fact part of the demon's new body. Their new form doesn't change their Speed or their weapon attack and damage modifiers with their Strikes, but it does prevent them from making horn Strikes.Shocking Reveal [reaction] (emotion, fear, mental, visual) Trigger The kalakaigh damages a creature with a melee Strike while in its humanoid form; Effect The kalakaigh reverts to its true form, and all creatures within 30 feet who witness the transformation must make a DC 19 Will save or become frightened 1 (frightened 2 on a critical failure).Signature Slaughter [two-actions] The kalakaigh attacks with a recognizable flourish or in a specific way that links all its murders together. The kalakaigh makes a melee Strike with its kukri. This counts as two attacks when calculating the demon's multiple attack penalty. If this strike hits, the kalakaigh deals an additional 2d6 persistent bleed damage, and the target is frightened 2.

Sidebar - Additional Lore Servants Of Slaughter

Kalakaighs often serve the demon lords Shax and Zura, but some remain stubbornly devoted to Nocticula, a legacy from her time spent as a patron of assassins. These demons cling to the hope that Nocticula will return as their queen, if only they can murder enough innocents in her name.

All Monsters in "Demon"

NameLevel
Abrikandilu (Wrecker Demon)4
Babau (Blood Demon)6
Balor (Fire Demon)20
Brimorak (Arson Demon)5
Coloxus (Fly Demon)12
Degholau (Treason Demon)13
Eshmok (Wasp Demon)9
Ghalzarokh (Tyranny Demon)15
Glabrezu (Treachery Demon)13
Hezrou (Toad Demon)11
Imvath (Apocalypse Demon)19
Invidiak (Envy Demon)7
Demon, Kalakaigh (Blood Demon)6
Kalavakus (Slaver Demon)10
Katpaskir (Nihilism Demon)18
Kithangian (Beast Demon)9
Miastrilek (Spider Demon)11
Nabasu (Gluttony Demon)8
Nalfeshnee (Boar Demon)14
Omox (Slime Demon)12
Omox Slime Pool17
Pusk (Sloth Demon)2
Quasit1
Roru (Hunter Demon)7
Seraptis (Suicide Demon)15
Shemhazian (Mutilation Demon)16
Succubus (Lust Demon)7
Urglid (Grave Demon)13
Vansidieth (Pride Demon)18
Vavakia18
Vermlek (Worm Demon)3
Vloriak (Despoiler Demon)5
Vrolikai (Death Demon)20

Demon

Source Monster Core pg. 76 1.1
When a sinful mortal soul is judged and sent on to the Outer Rifts, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more “specialized” depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Outer Rifts.

Demons are selfish and self-absorbed creatures, and most firmly believe that mortals only play at being more virtuous than fiends. They enjoy tempting mortals into damnation to both indulge their egos and swell their armies. Like many other fiends, one of the great rewards of this manipulation is fulfilling their hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.

Sidebar - Additional Lore Demonic Deities

The most powerful demons are known as demon lords (the term is gender neutral in this case). Of these divinities, Lamashtu is the most powerful. Countless other demon lords exist, including Abraxas, Cyth-V'sug, Kabriri, and Zura.

Sidebar - Additional Lore Demonic Sources

When a sinful mortal soul is consigned to the Outer Rifts, it spends time wallowing in the mire and feeding on filth. If it survives and is not itself eaten, the soul eventually ascends into a demon, as influenced by the nature of its sin, yet most demons are themselves capable of reproduction as well. The fecundity of demonic life is perhaps the greatest—and most threatening—aspect of these dangerous fiends.

Sidebar - Related Creatures History of Evil

Before mortals flooded the Universe with their sins, qlippoths (page 280) ruled the depths of the Outer Rifts. It has been ages since a qlippoth has risen high enough to directly challenge the demons' hold, but the ancient fiends still work to weaken their enemies by attacking the mortals that spawn them.

Sidebar - Additional Lore Newcomers to the Rifts

Though now the most plentiful fiends of the Outer Rifts, demons are relative newcomers, spawning only as mortal influence—and mortal sin, in particular—began to shape the plane. For eons, demons fought with other longstanding residents of the Rifts for dominance, but eventually their sheer numbers allowed them to become the predominant fiends of the plane.

Sidebar - Locations Out of the Rifts

The winding, ever-changing realm of the Outer Rifts is the planar home of demonic life, but demons can be found anywhere the capacity to sin exists. Evil or foolish conjurers are fond of calling upon demons for advice or darker needs. When the Outer Rifts wear through the boundaries of reality to create wound-like portals into other worlds, demons can spill over to wreak incredible havoc.

Sidebar - Additional Lore Sinful Destruction

While they enjoy causing destruction themselves, most demons prefer to trick and tempt mortals into falling to sin of their own volition. Unlike devils, who seek control, demons have a taste for ruin.

Sidebar - Related Creatures Uncountable Demons

The Outer Rifts may be the largest of the Outer Planes, and mortals have an equally large capacity to betray themselves, society, and the natural order of reality. With this limitless source for increasingly specialized sins, the Outer Rifts is constantly generating new types of demons to plague reality. While the vast majority of these are swiftly destroyed and never rise again, enough survive that dozens, if not hundreds, of types of demons are known to exist beyond those listed here.

Sidebar - Additional Lore What Makes a Sin?

Some classify sin into seven categories—envy, gluttony, greed, lust, pride, sloth, and wrath. While these sins embody some of the most powerful and numerous demons, far more than seven types of demons exist. Any act of cruelty or destruction a mortal takes to gratify the self at others' expense is, in effect, a sin, and any such act can spawn a demon from a soul in the afterlife.