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Boggard Dreadknot

The boggard cavalry wields clubs as they ride giant frogs into battle, often ranging out of their swamp homelands to strike fear into the hearts of their enemies.

Recall Knowledge - Animal (Nature): DC 27
Recall Knowledge - Humanoid (Society): DC 27
Unspecific Lore: DC 25
Specific Lore: DC 22

Elite | Normal | Weak
Proficiency without Level

Boggard DreadknotCreature 10

Gargantuan Amphibious Animal Boggard Human Humanoid Troop 
Source Battlecry! pg. 175
Perception +9; low-light vision
Languages Boggard, Common
Skills Acrobatics +9, Athletics +12 (+15 to High Jump or Long Jump)
Str +5, Dex +4, Con +5, Int +1, Wis +2, Cha +1
AC 19; Fort +11, Ref +9, Will +6
HP 180 (4 segments); Thresholds 120 (3 segments), 60 (2 segments); Weaknesses area damage 10, splash damage 10
Troop Defenses
Speed 25 feet, swim 25 feet; troop movement
Batrachian Blitz [one-action] to [three-actions] Frequency once per round; Effect The boggard dreadknot pummels each enemy in a 5-foot emanation with their clubs, with a DC 16 basic Reflex save. The damage dealt depends on the number of actions.
[one-action] 2d6 bludgeoning damage
[two-actions] 3d6+10 bludgeoning damage
[three-actions] 4d6+13 bludgeoning damage
Chorus of Croaks [one-action] (auditory, emotion, fear, mental) The boggard dreadknot unleashes a chorus of terrifying croaks. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 16 Will save; those who critically succeed are temporarily immune for 1 minute.Javelin Barrage [two-actions] The dreadknot draws javelins and launches a coordinated barrage. This barrage is a 10-foot burst within 30 feet that deals 4d6 piercing damage (DC 16 basic Reflex save). When the dreadknot is reduced to 2 segments, this area decreases to a 5-foot burst.Mounted Troop Effects that target only animals or only humanoids may not work on the boggard dreadknot, subject to the GM's discretion.Swamp Passage A boggard dreadknot ignores difficult terrain caused by swamp terrain features.Tongue Lashing [two-actions] The dreadknot's giant frogs lash out at each enemy in a 15-foot emanation with their tongues, requiring them to succeed at a DC 16 Reflex save or become grabbed. A creature grabbed in this way isn't immobilized, but it can't move more than 15 feet from the dreadknot. A creature can sever one of the tongues with a Strike against AC 25 that deals at least 15 slashing damage. This doesn't deal damage to the dreadknot.

All Monsters in "Boggard"

NameLevel
Boggard Cultist8
Boggard Dreadknot10
Boggard Scout1
Boggard Scouting Party6
Boggard Swampseer3
Boggard Warrior2

Boggard

Source Monster Core pg. 44 1.1
Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare—everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.

Sidebar - Locations Boggard Villages

Boggards prefer to dwell in swamplands and mires. Though they are at home in the water, they prefer to spend most of their lives on land and build villages of mud huts. They often keep guardian beasts, such as crocodiles, giant frogs, or other feral animals tamed (if only just barely) to serve as protectors.

Sidebar - Advice and Rules Gogunta

Gogunta is the patron of the boggard people, many of whom worship her as their goddess.