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Boggard Cultist

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Boggard CultistCreature 8

Legacy Content

Rare CE Medium Amphibious Boggard Humanoid 
Source Kingmaker Adventure Path pg. 95
Variant boggard
Perception +16; darkvision
Languages Abyssal, Boggard, Common
Skills Athletics +16, Intimidation +17, Medicine +18, Nature +15, Performance +15, Religion +17, Stealth +17
Str +4, Dex +5, Con +4, Int +3, Wis +6, Cha +3
Items +1 striking whip, blowgun (6 darts coated with giant wasp venom), hide armor
AC 27; Fort +14, Ref +17, Will +18
HP 135
Speed 20 feet, swim 25 feet; swamp stride
Melee [one-action] whip +18 [+13/+8] (disarm, finesse, nonlethal, reach, trip), Damage 2d6+8 slashingMelee [one-action] tongue +16 [+11/+6] (reach 10 feet), Effect tongue grabRanged [one-action] blowgun +17 [+13/+9] (agile, nonlethal), Effect 1 piercing plus giant wasp venomDivine Prepared Spells DC 26, attack +18; 4th divine wrath, heal, sound burst; 3rd blindness, fear, vampiric touch; 2nd darkness, heal, see invisibility; 1st command, heal, ray of enfeeblement; Cantrips (4th) daze, divine lance, know direction, shield, stabilize
Gogunta's Croak [one-action] (auditory, divine, emotion, enchantment, fear, mental) The boggard cultist unleashes a terrifying croak. Any non-boggard within 30 feet must attempt a DC 25 Will save.
Critical Success The creature is temporarily immune to
Gogunta's Croak for 1 minute. Success The creature is frightened 1
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3 and is also fleeing during their next turn.
Swamp Stride A boggard cultist ignores difficult terrain caused by swamp terrain features.Tongue Grab If the boggard cultist hits a creature with its tongue, that creature becomes grabbed by the boggard. Unlike with a normal Grab, the creature isn't immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 25 and dealing at least 10 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

All Monsters in "Boggard"

NameLevel
Boggard Cultist8
Boggard Scout1
Boggard Swampseer3
Boggard Warrior2

Boggard

Source Bestiary pg. 44
Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare—everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.

Sidebar - Locations Boggard Villages

Boggards prefer to dwell in swamplands and mires. Though they are at home in the water, they prefer to spend most of their lives on land, and build villages of mud huts. They often keep guardian beasts, such as bloodseekers, crocodiles, giant frogs, or other feral animals tamed (if only just barely) to serve as protectors.

Sidebar - Additional Lore Building With Shells

The shell of a giant snapping turtle is over 20 feet long and is sturdy, naturally curved, and waterproof, making it a useful building material. While boggards seldom have advanced construction techniques, they use giant snapping turtle shells as roofs and rafts when available. Boggards also incorporate smaller turtle shells into their armor.

Sidebar - Additional Lore Gogunta

Gogunta is the patron of the boggard people, many of whom worship her as their goddess.