Adjustments
Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
Spellhearts
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

Archives of Nethys

Disarm

Source Core Rulebook pg. 282 2.0
You can use this weapon to Disarm with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.

Monk Unarmed Attacks

Flowing Wave

Weapons

Bladed Diabolo, Bladed Scarf, Butterfly Sword, Claw Blade, Dueling Spear, Flail, Hook Sword, Kusarigama, Main-gauche, Mambele, Meteor Hammer, Nine-Ring Sword, Nunchaku, Orc Knuckle Dagger, Piranha Kiss, Ranseur, Rapier, Rapier Pistol, Sai, Scorpion Whip, Scourge, Spiked Chain, Spiral Rapier, Tekko-kagi, Tengu Gale Blade, Tri-Bladed Katar, War Flail, Whip, Wind and Fire Wheel, Wish Blade, Wish Knife