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Fleshwarp Amalgam

While fleshwarpers would like every creation to be perfect, they produce countless rejects. Many of these are killed at creation. But some still have some use, turning imperfection into some kind of weapon. These rejects— mounds of flesh, carapaces, and too many limbs—can be whipped into a frenzy and set against enemy forces.

Recall Knowledge - Aberration (Occultism): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Fleshwarp AmalgamCreature 8

Uncommon Gargantuan Aberration Mindless Troop 
Source Battlecry! pg. 180
Perception +8; darkvision
Languages Common, Sakvroth; can't speak any language
Skills Acrobatics +6, Athletics +10, Intimidation +8
Str +6, Dex +2, Con +5, Int -5, Wis +0, Cha +0
AC 18; Fort +11, Ref +6, Will +5
HP 135 (4 segments); Thresholds 90 (3 segments), 45 (2 segments); Immunities acid, mental; Weaknesses area damage 10, splash damage 10
Brutal Retaliation [reaction] Trigger The fleshwarp amalgam loses a segment due to passing a Hit Point threshold; Effect The fleshwarp amalgam lashes out in retaliation. Each enemy in a 5-foot emanation takes 2d10+6 bludgeoning or slashing damage (DC 15 basic Reflex). A creature who fails the save is also pushed 5 feet away from the amalgam.Troop Defenses
Speed 30 feet; troop movement
Acid Spray [two-actions] (acid) The fleshwarp amalgam sprays acid from their various orifices, combining the streams into a powerful spray. This acid spray is a 10-foot burst that deals 3d8 acid damage (DC 15 basic Reflex save) within 60 feet. A creature who critically fails their saving throw takes 1d8 persistent acid damage. When the troop is reduced to 2 segments, this area decreases to a 5-foot burst.Frenzy of Tentacles and Claws [one-action] to [three-actions] Frequency once per round; Effect The fleshwarps make wild melee attacks against each enemy in a 5-foot emanation (DC 15 basic Reflex save). The damage depends on the number of actions.
[one-action] 1d10 bludgeoning or slashing damage
[two-actions] 2d10+6 bludgeoning or slashing damage
[three-actions] 2d10+11 bludgeoning or slashing damage
Many-Limbed Stride While moving on land, the fleshwarp amalgam ignores the effects of non-magical difficult terrain.

All Monsters in "Fleshwarp"

NameLevel
Dreshkan4
Drider6
Fleshwarp Amalgam8
Ghonhatine10
Grothlut3
Irnakurse9
Mulventok7

Fleshwarp

Source Monster Core pg. 152 1.1
Magical mishaps, divine curses, and untested technology are all capable of wreaking drastic transformations on the body, and are all rampant on the world of Golarion and beyond. Creatures that have undergone changes so drastic they no longer can be considered the same ancestry as they were before are known as fleshwarps. These beings are rare, and their unsettling appearance often provokes horrified responses from other people.

Some creatures revel in the total degradation of their defeated foes through fleshwarping. Though the technique was originally taught to mortals by the demon lord Haagenti, mortals have spent eons modifying and perfecting the method. Fleshcrafters torture their enemies in vats of churning magical reagents, reshaping their flesh and psyche alike into horrid and monstrous things.

Sidebar - Additional Lore Failed Fleshwarps

Not every fleshwarp emerges from its vat capable of survival. Many perish within minutes, as organs fundamental for life simply fail or collapse in on themselves. Fleshwarpers can usually recycle failed fleshwarps back into the mix quickly enough, but now and then, remnants known as fleshdregs are stable enough to live pain-wracked lives of their own. These foul creatures often infest fleshwarper holdings, like rats or other vermin do in less awful locations.

Sidebar - Locations Fleshwarping Centers

Though most people on Golarion will never encounter a fleshwarp, there are places where they are far more common than others. In Nex and the Mana Wastes, fleshwarps can be found in desert communities and in communes in the bowels of cities. Fleshwarps known as “Neathers” live beneath the cities of Mendev, descendants of the first crusaders who suffered from the demonic energy their parents were exposed to.