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Ghonhatine

In transforming xulgaths, drow fleshwarpers sought not to create a new type of creature but to recapture a form of xulgath predecessor believed entirely vanished from Golarion. Ghonhatines are the result—hulking reptilian beasts who prefer to crawl on all fours and tear at their foes with bestial fury.

Recall Knowledge - Aberration (Occultism): DC 27

GhonhatineCreature 10

CELargeAberration
Source Bestiary 2 pg. 119
Perception +19; darkvision, scent (imprecise) 30 feet
Languages Undercommon
Skills Athletics +21, Intimidation +19, Stealth +19
Str +7, Dex +3, Con +6, Int -2, Wis +5, Cha +3
AC 30; Fort +22, Ref +17, Will +19
HP 175; Immunities disease; Resistances acid 10
Stench (aura, olfactory) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 35 feet
Melee Single ActionSingle Action jaws +23 [+18/+13] (reach 10 feet), Damage 2d12+10 piercing plus 1d6 persistent acidMelee Single ActionSingle Action claw +23 [+19/+15] (agile, reach 10 feet), Damage 2d10+10 slashingRanged Single ActionSingle Action vomit +19 [+14/+9] (acid, range increment 20 feet), Damage 5d6 acid plus fleshgoutFeed Single ActionSingle Action (manipulate) Requirement The ghonhatine is adjacent to the corpse of a creature that died within the last hour; Effect The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits from any given corpse only once.Fleshgout (disease) A ghonhatine's vomit carries an awful disease that, over time, can cause a suffering creature's flesh to develop painful boils that eventually slough away, leaving gaping wounds; Saving Throw DC 28 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 enfeebled 1 and drained 1 (1 day); Stage 3 enfeebled 2 and drained 2 (1 day); Stage 4 enfeebled 2 and drained 3 (1 day); Stage 5 drained 4, enfeebled 2, and unconscious (1 day); Stage 6 dead

Sidebar - Additional Lore Zevgavizeb's Favored

The demonic patron of many xulgaths, Zevgavizeb, spends most of his time slumbering in the Abyssal realm of Gluttondark. However, his vile priests actively pursue what they insist are their dormant god's goals. Some xulgath high priests practice fleshwarping upon their own acolytes, creating ghonhatine zealots to serve in their legions and guard their evil temples.

All Monsters in "Fleshwarp"

NameLevel
Drider6
Ghonhatine10
Grothlut3
Irnakurse9

Fleshwarp

Source Bestiary pg. 158
Some creatures, notably drow, are not happy with merely killing their enemies. They revel in the total degradation of their foes through the horrifying transformative technique known as fleshwarping. Though the fleshwarping process was not created by the drow, many believe they perfected it. The drow torture their enemies in vats of churning magical reagents, reshaping their flesh and psyche alike into horrid and monstrous things. The reconstitution of flesh results in countless variations of fleshwarps, and the following are just a couple of examples of these horrors.

Sidebar - Additional Lore Failed Fleshwarps

Not every fleshwarp emerges from its vat capable of survival. Many perish within minutes, as organs fundamental for life simply fail or collapse in on themselves. Fleshwarpers can usually recycle failed fleshwarps back into the mix quickly enough, but now and then, remnants known as fleshdregs are stable enough to live pain-wracked lives of their own. These foul creatures often infest fleshwarper holdings, like rats or other vermin do in less awful locations.

Sidebar - Related Creatures Other Fleshwarps

Grothluts may be the weakest example of a fleshwarp, and driders the most successful, but others exist as well. Ghonhatines are lumbering fleshwarps formed from xulgaths, while the tentacled irnakurses are formed from surface-dwelling elves. Sinspawn are fleshwarps as well, of course, although their methods of creation differ drastically from the techniques mastered by drow.