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Goblin Rabble

Goblins lack the organization and discipline of their hobgoblin cousins but often more than make up for it with guile. Some goblin tribes like to terrorize trade routes under the cover of dusk. Focused on stripping valuables and escaping rather than finishing a fight, these groups of goblins excel at speed and identifying things of value to strip from their bewildered prey, using hit-and-run tactics since they tend to be outmatched more often than not.

Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Goblin RabbleCreature 4

Gargantuan Goblin Human Humanoid Troop 
Source Battlecry! pg. 182
Perception +11; darkvision
Languages Common, Goblin
Skills Acrobatics +12, Athletics +10, Stealth +12, Thievery +12
Str +1, Dex +5, Con +2, Int +0, Wis +1, Cha +1
AC 20; Fort +11, Ref +14, Will +8
HP 60 (4 segments); Thresholds 40 (3 segments), 20 (2 segments); Weaknesses area damage 4, splash damage 4
Troop Defenses
Speed 30 feet; troop movement
Dogpile [one-action] to [three-actions] The goblin rabble engage in as coordinated an attack as they can with their dogslicers, attacking each enemy in a 5-foot emanation (DC 18 basic Reflex save). The damage depends on the number of actions. A creature who critically fails their save is also knocked prone.
[one-action] 1d6 slashing damage
[two-actions] 2d6+4 slashing damage
[three-actions] 2d6+7 slashing damage
Hobble Pursuit [two-actions] The goblin rabble hamstring and hobble as many enemies as possible. Each enemy in a 5-foot emanation must attempt a DC 18 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes a –5-foot circumstance penalty to their Speeds.
Failure The creature takes a –10-foot circumstance penalty to their Speeds and is slowed 1.
Critical Failure The creature takes a –15-foot circumstance penalty to their Speeds and is slowed 1.
Rush and Steal [two-actions] Quickly moving in with grasping hands, the goblin rabble take what they can. The goblin rabble Strides up to twice their Speed. During this movement, the goblins Interact to pick up an unattended object no larger than 2 Bulk or attempt to Steal an item from a creature they are adjacent to; the goblins can pick up or Steal as many objects as they have remaining segments in any combination.

All Monsters in "Goblin"

NameLevel
Big Boss Goblin6
Goblin Chef1
Goblin Commando1
Goblin Get Gang5
Goblin Pyro1
Goblin Rabble4
Goblin Scavenger4
Goblin War Chanter1
Goblin Warrior-1

Goblin

Source Monster Core pg. 174 1.1
These small humanoids typically have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, many are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call “longshanks.”

Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins' outlook: they hate canines but eagerly share their lairs with so-called “goblin dogs,” they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.

Sidebar - Additional Lore Goblin Leadership

Goblins have many paths to leadership of their bands. Some inherit it, while others earn it by being the strongest, smartest, meanest, most charismatic, or even just plain luckiest. Surviving a fireball that wipes everyone else in a get gang out because they were busy eating a pickle is one way to know you have the goblin hero-gods' favor!

Sidebar - Treasure and Rewards Goblin Treasure

Although goblin warrens are generally filthy dumps, they sometimes contain actual treasures stolen from longshanks or other goblin tribes. Typical treasures include small pieces of jewelry, shiny items such as hand mirrors, and gold teeth. As they rarely trust each other, many goblins keep their most cherished baubles on their persons; these, might include useful weapons or minor magic items.

Sidebar - Locations Goblin Warrens

Goblins construct ramshackle warrens in forests and coastal regions, usually near the settlements of other humanoids for ease of scavenging and raiding.

Sidebar - Advice and Rules Goblins Around The World

Simple adjustments to goblins let you reflect different heritages if you wish. To represent a charhide or snow goblin NPC, give it cold or fire resistance equal to its level, then reduce its maximum Hit Points by its level. Give a razortooth goblin a jaws attack with the same attack and damage bonuses as its primary melee attack, but with a base damage of 1d6 piercing damage.

Sidebar - Additional Lore New Outlooks

It's a new era for goblins: while many still pose a threat, others venture out on their own, contributing in their own fashion to the greater good. Most such goblins still care little about the rules, but many are in fact kind at heart. Goblins most likely to be found living or adventuring among other ancestries include chefs, scavengers, and those found in Monster Core: commandos, pyros, war chanters, and warriors.

Sidebar - Additional Lore The Goblin Song

The following ditty is perhaps the most infamous of goblin songs.

Goblins chew and goblins bite,
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!
Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!
Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!